Adding characters to the mod is relatively simple, it's not really that difficult. This is assuming you know how to add characters to Base Game, please refer to the Official Modding Documentation for information on that!
-
In your Mod, create a new folder within
data
calledfunkerSelector/
. -
Create a new JSON file named after your character's ID. Here is an example of what the JSON should look like:
{ "version": "1.0.0", "characterID": "pico-playable", "characterType": "bf", "description": { "text": "It's Pico from the 1999 Flash Game: 'Pico's School'! featured as an opponent in Week 3, and as a playable character in WeekEnd 1." }, "characterMenu": { "position": [150, 200], "scale": 1 } }
-
For more details on the JSON format, refer to the documentation within the
docs/
folder of Funker Selector. Focus mainly oncharacterID
andcharacterType
!characterID
is self-explanatory.- Accepted values for
characterType
are:bf
,gf
,dad
,player
, andopponent
.
The resulting file hierarchy should look like this:
|- My Funker Selector Mod
|-data
|-funkerSelector
|-characterID.json
|-_polymod_metadata.json
Caution
Legacy character support was removed in v1.5.0. This will only work on Funker Selector v1.4.1 and under.
- In your Mod, create a new folder called
_append
. - Inside
_append
, create a new folder calleddata
. - Within the
data
folder, create a new file calledcharSelectList.txt
. Type your character's ID into this file.
The resulting file hierarchy should look like this:
|- My Funker Selector Mod
|-_append
|-data
|-charSelectList.txt
|-_polymod_metadata.json