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Adding a Character.md

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Adding Funker Selector characters

Adding characters to the mod is relatively simple, it's not really that difficult. This is assuming you know how to add characters to Base Game, please refer to the Official Modding Documentation for information on that!

Method 1: JSON

  1. In your Mod, create a new folder within data called funkerSelector/.

  2. Create a new JSON file named after your character's ID. Here is an example of what the JSON should look like:

    {
      "version": "1.0.0",
      "characterID": "pico-playable",
      "characterType": "bf",
      "description": {
        "text": "It's Pico from the 1999 Flash Game: 'Pico's School'! featured as an opponent in Week 3, and as a playable character in WeekEnd 1."
      },
      "characterMenu": {
        "position": [150, 200],
        "scale": 1
      }
    }
  3. For more details on the JSON format, refer to the documentation within the docs/ folder of Funker Selector. Focus mainly on characterID and characterType!

    • characterID is self-explanatory.
    • Accepted values for characterType are: bf, gf, dad, player, and opponent.

The resulting file hierarchy should look like this:

|- My Funker Selector Mod
  |-data
    |-funkerSelector
      |-characterID.json
  |-_polymod_metadata.json

Method 2: charSelectList (v1.4.1 and under)

Caution

Legacy character support was removed in v1.5.0. This will only work on Funker Selector v1.4.1 and under.

  1. In your Mod, create a new folder called _append.
  2. Inside _append, create a new folder called data.
  3. Within the data folder, create a new file called charSelectList.txt. Type your character's ID into this file.

The resulting file hierarchy should look like this:

|- My Funker Selector Mod
  |-_append
    |-data
      |-charSelectList.txt
  |-_polymod_metadata.json