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PlayerList.csproj
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PlayerList.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AssemblyName>PlayerList</AssemblyName>
<RootNamespace>PlayerList</RootNamespace>
<VRChatPath Condition="Exists('C:/Program Files (x86)/Steam/steamapps/common/VRChat/')">C:/Program Files (x86)/Steam/steamapps/common/VRChat/</VRChatPath>
<VRChatPath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/VRChat/')">$(HOME)/.steam/steam/steamapps/common/VRChat/</VRChatPath>
<VRChatPath Condition="Exists('C:/SteamSSD/SteamApps/common/VRChat/')">C:/SteamSSD/SteamApps/common/VRChat/</VRChatPath>
</PropertyGroup>
<ItemGroup>
<None Remove="playerlistmod.assetbundle" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="playerlistmod.assetbundle" />
</ItemGroup>
<ItemGroup>
<Reference Include="HarmonyLib">
<HintPath>$(VRChatPath)MelonLoader\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>$(VRChatPath)MelonLoader\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="DataModel">
<HintPath>$(VRChatPath)MelonLoader\Managed\DataModel.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib">
<HintPath>$(VRChatPath)MelonLoader\Managed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem">
<HintPath>$(VRChatPath)MelonLoader\Managed\Il2CppSystem.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core">
<HintPath>$(VRChatPath)MelonLoader\Managed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="MelonLoader">
<HintPath>$(VRChatPath)MelonLoader\MelonLoader.dll</HintPath>
</Reference>
<Reference Include="Photon-DotNet">
<HintPath>$(VRChatPath)MelonLoader\Managed\Photon-DotNet.dll</HintPath>
</Reference>
<Reference Include="UIExpansionKit">
<HintPath>$(VRChatPath)Mods\UIExpansionKit.dll</HintPath>
</Reference>
<Reference Include="UnhollowerBaseLib">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(VRChatPath)MelonLoader\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.InputModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(VRChatPath)MelonLoader\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="VRC.UI.Elements">
<HintPath>$(VRChatPath)MelonLoader\Managed\VRC.UI.Elements.dll</HintPath>
</Reference>
<Reference Include="VRCCore-Standalone">
<HintPath>$(VRChatPath)MelonLoader\Managed\VRCCore-Standalone.dll</HintPath>
</Reference>
<Reference Include="VRChatUtilityKit">
<HintPath>$(VRChatPath)Mods\VRChatUtilityKit.dll</HintPath>
</Reference>
<Reference Include="VRCSDK2">
<HintPath>$(VRChatPath)MelonLoader\Managed\VRCSDK2.dll</HintPath>
</Reference>
<Reference Include="VRCSDKBase">
<HintPath>$(VRChatPath)MelonLoader\Managed\VRCSDKBase.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
</Project>