Recorded changelog for all changes with DOTS that have been applied to this project.
December 16, 2020
- Updated project to use Universal Rendering Pipeline
- Enable Hybrid Renderer v2
- Updated packages
- Updated MovementSystem physics update
- Minor optimizations for CollisionSystem
- Minor scene updates
December 16, 2020
- Updated project for Unity 2020.2
- Updated packages
- Updated CollisionSystem physics update
September 21, 2020
- Updated project for Entities 0.14.0-preview.19
- Updated project for Hybrid Renderer 0.8.0-preview.19
- Added Unity Physics 0.5.0-preview.1
- Updated DOTS workflow and style to match current standards and practices
- Changed Movement and Collision systems to use Unity Physics instead
March 3, 2020
- Updated project for Entities preview.19 - 0.7.0
- Updated project for Hybrid Renderer preview.15 - 0.3.5
September 20, 2019
- Updated project for Entities preview-0.1.1
- Updated project for Hybrid Renderer preview-0.1.1
- Updated project for Mathematics 1.1.0
May 6, 2019
- Performance updates
- Added FPS display
- CollisionSystem now uses chunk iteration
- Updated score collection and base score
- Added multiple materials for ScoreBoxes based on assigned score value
May 5, 2019
- Updated project for Entities 0.0.12-preview.31
- Updated project for Hybrid Renderer 0.0.1-preview.11
- Implemented new ConvertToEntity workflow for converting GameObjects to Entities
- Added Entity names
- Updated EntityCommandBufferSystem creation and access
Feb 20, 2019
- Updated project for Entities 0.0.12-preview.24
- Updated project for Hybrid Renderer 0.0.1-preview.4
- Removed Inject as it is deprecated
- ComponentDataWrapper updated to ComponentDataProxy
- Converted all Prefabs to Prototypes