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This doesn't affect functionality in any real way, but currently serialization is non-deterministic, meaning serializing, deserializing, and then serializing the world again doesn't always result in the same serialization the second time.
MRE to demonstrate: (May need to run a few times to get a fail, sometimes you'll get lucky)
Of course, this does have a performance impact, but given it's unlikely for the number of archetypes to ever approach the number of entities in a scene, I believe it's negligible.
The text was updated successfully, but these errors were encountered:
This doesn't affect functionality in any real way, but currently serialization is non-deterministic, meaning serializing, deserializing, and then serializing the world again doesn't always result in the same serialization the second time.
MRE to demonstrate: (May need to run a few times to get a fail, sometimes you'll get lucky)
Possible fix that appears to work, in
archetypes/impl_serde.rs
@ line 30Of course, this does have a performance impact, but given it's unlikely for the number of archetypes to ever approach the number of entities in a scene, I believe it's negligible.
The text was updated successfully, but these errors were encountered: