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Merge pull request #12716 from Actipro/feat-transition-direct-props
Updated Transition to use direct properties via use of new TransitionBase class
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using System; | ||
using System.Diagnostics.CodeAnalysis; | ||
using Avalonia.Animation.Easings; | ||
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namespace Avalonia.Animation | ||
{ | ||
/// <summary> | ||
/// Defines how a property should be animated using a transition. | ||
/// </summary> | ||
public abstract class TransitionBase : AvaloniaObject, ITransition | ||
{ | ||
/// <summary> | ||
/// Defines the <see cref="Duration"/> property. | ||
/// </summary> | ||
public static readonly DirectProperty<TransitionBase, TimeSpan> DurationProperty = | ||
AvaloniaProperty.RegisterDirect<TransitionBase, TimeSpan>( | ||
nameof(Duration), | ||
o => o._duration, | ||
(o, v) => o._duration = v); | ||
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/// <summary> | ||
/// Defines the <see cref="Delay"/> property. | ||
/// </summary> | ||
public static readonly DirectProperty<TransitionBase, TimeSpan> DelayProperty = | ||
AvaloniaProperty.RegisterDirect<TransitionBase, TimeSpan>( | ||
nameof(Delay), | ||
o => o._delay, | ||
(o, v) => o._delay = v); | ||
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/// <summary> | ||
/// Defines the <see cref="Easing"/> property. | ||
/// </summary> | ||
public static readonly DirectProperty<TransitionBase, Easing> EasingProperty = | ||
AvaloniaProperty.RegisterDirect<TransitionBase, Easing>( | ||
nameof(Easing), | ||
o => o._easing, | ||
(o, v) => o._easing = v); | ||
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/// <summary> | ||
/// Defines the <see cref="Property"/> property. | ||
/// </summary> | ||
public static readonly DirectProperty<TransitionBase, AvaloniaProperty?> PropertyProperty = | ||
AvaloniaProperty.RegisterDirect<TransitionBase, AvaloniaProperty?>( | ||
nameof(Property), | ||
o => o._prop, | ||
(o, v) => o._prop = v); | ||
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private TimeSpan _duration; | ||
private TimeSpan _delay = TimeSpan.Zero; | ||
private Easing _easing = new LinearEasing(); | ||
private AvaloniaProperty? _prop; | ||
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/// <summary> | ||
/// Gets or sets the duration of the transition. | ||
/// </summary> | ||
public TimeSpan Duration | ||
{ | ||
get { return _duration; } | ||
set { SetAndRaise(DurationProperty, ref _duration, value); } | ||
} | ||
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/// <summary> | ||
/// Gets or sets delay before starting the transition. | ||
/// </summary> | ||
public TimeSpan Delay | ||
{ | ||
get { return _delay; } | ||
set { SetAndRaise(DelayProperty, ref _delay, value); } | ||
} | ||
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/// <summary> | ||
/// Gets the easing class to be used. | ||
/// </summary> | ||
public Easing Easing | ||
{ | ||
get { return _easing; } | ||
set { SetAndRaise(EasingProperty, ref _easing, value); } | ||
} | ||
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/// <inheritdocs/> | ||
[DisallowNull] | ||
public AvaloniaProperty? Property | ||
{ | ||
get { return _prop; } | ||
set { SetAndRaise(PropertyProperty, ref _prop, value); } | ||
} | ||
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AvaloniaProperty ITransition.Property | ||
{ | ||
get => Property ?? throw new InvalidOperationException("Transition has no property specified."); | ||
set => Property = value; | ||
} | ||
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/// <inheritdocs/> | ||
IDisposable ITransition.Apply(Animatable control, IClock clock, object? oldValue, object? newValue) | ||
=> Apply(control, clock, oldValue, newValue); | ||
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internal abstract IDisposable Apply(Animatable control, IClock clock, object? oldValue, object? newValue); | ||
} | ||
} |