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Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #230: Pull request #2016 synchronize by douira
November 24, 2023 14:08 1m 6s douira:gfni
November 24, 2023 14:08 1m 6s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #229: Pull request #2016 synchronize by douira
November 24, 2023 05:04 59s douira:gfni
November 24, 2023 05:04 59s
Keep times of animated sprites in sync
build-pull-request #228: Pull request #2177 opened by embeddedt
November 22, 2023 18:47 1m 53s FiniteReality:fix/animated-sprite-sync
November 22, 2023 18:47 1m 53s
Add bounds checking in WorldSlice
build-pull-request #225: Pull request #2173 synchronize by embeddedt
November 20, 2023 19:43 53s FiniteReality:fix/worldslice-oob
November 20, 2023 19:43 53s
Add bounds checking in WorldSlice
build-pull-request #224: Pull request #2173 synchronize by embeddedt
November 20, 2023 18:44 1m 4s FiniteReality:fix/worldslice-oob
November 20, 2023 18:44 1m 4s
Add bounds checking in WorldSlice
build-pull-request #223: Pull request #2173 synchronize by embeddedt
November 20, 2023 18:13 1m 58s FiniteReality:fix/worldslice-oob
November 20, 2023 18:13 1m 58s
Add bounds checking in WorldSlice
build-pull-request #222: Pull request #2173 opened by embeddedt
November 20, 2023 18:12 1m 50s FiniteReality:fix/worldslice-oob
November 20, 2023 18:12 1m 50s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #219: Pull request #2016 synchronize by douira
November 17, 2023 18:00 1m 0s douira:gfni
November 17, 2023 18:00 1m 0s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #217: Pull request #2016 synchronize by douira
November 17, 2023 16:22 57s douira:gfni
November 17, 2023 16:22 57s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #216: Pull request #2016 synchronize by douira
November 17, 2023 02:47 56s douira:gfni
November 17, 2023 02:47 56s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #215: Pull request #2016 synchronize by douira
November 17, 2023 01:51 56s douira:gfni
November 17, 2023 01:51 56s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #214: Pull request #2016 synchronize by douira
November 17, 2023 01:28 53s douira:gfni
November 17, 2023 01:28 53s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #213: Pull request #2016 synchronize by douira
November 17, 2023 00:20 54s douira:gfni
November 17, 2023 00:20 54s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #212: Pull request #2016 synchronize by douira
November 16, 2023 18:00 56s douira:gfni
November 16, 2023 18:00 56s
Efficient CPU Translucency Sorting with BSP Trees and Heuristics
build-pull-request #211: Pull request #2016 synchronize by douira
November 16, 2023 17:13 1m 46s douira:gfni
November 16, 2023 17:13 1m 46s
Add a flag to disable Sodium checking for RivaTuner
build-pull-request #210: Pull request #2165 opened by Niterux
November 16, 2023 06:04 1m 46s Add-RTSS-Check-Flag
November 16, 2023 06:04 1m 46s
Ignore world state when rendering debug worlds
build-pull-request #209: Pull request #2161 synchronize by embeddedt
November 12, 2023 23:25 56s FiniteReality:fix/debug-world
November 12, 2023 23:25 56s
Reintroduce optional full-precision vertex format
build-pull-request #208: Pull request #2116 synchronize by embeddedt
November 12, 2023 20:55 2m 1s FiniteReality:feat/fp-vertex-format
November 12, 2023 20:55 2m 1s
Ignore world state when rendering debug worlds
build-pull-request #207: Pull request #2161 synchronize by embeddedt
November 12, 2023 01:00 1m 7s FiniteReality:fix/debug-world
November 12, 2023 01:00 1m 7s
Ignore world state when rendering debug worlds
build-pull-request #206: Pull request #2161 opened by embeddedt
November 12, 2023 00:55 2m 28s FiniteReality:fix/debug-world
November 12, 2023 00:55 2m 28s
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