We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
I think the current equation for our Modified Reinhard tonemap is slightly wrong
cesium/packages/engine/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl
Line 21 in 349364c
The original source link seems to no longer exist but judging by these other articles I found the color / white should be color / (white * white)
color / white
color / (white * white)
This hasn't been touched since the initial HDR PR (#7017) so I don't know the context here that might dictate this as intentional.
This came up during #12160
The text was updated successfully, but these errors were encountered:
No branches or pull requests
I think the current equation for our Modified Reinhard tonemap is slightly wrong
cesium/packages/engine/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl
Line 21 in 349364c
The original source link seems to no longer exist but judging by these other articles I found the
color / white
should becolor / (white * white)
This hasn't been touched since the initial HDR PR (#7017) so I don't know the context here that might dictate this as intentional.
This came up during #12160
The text was updated successfully, but these errors were encountered: