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Scroll out to see the cone. Click on it to select it. The green brackets should follow the cone, but they don't.
Double-click to track it. You will see the green brackets, the rest is black. Click the home button to untrack it and it will throws:
RangeError: Invalid array length
RangeError: Invalid array length
at updateFrustums (https://cesiumjs.org/Cesium/Source/Scene/Scene.js:1083:36)
at createPotentiallyVisibleSet (https://cesiumjs.org/Cesium/Source/Scene/Scene.js:1248:13)
at render (https://cesiumjs.org/Cesium/Source/Scene/Scene.js:1931:9)
at Scene.render (https://cesiumjs.org/Cesium/Source/Scene/Scene.js:1968:13)
at CesiumWidget.render (https://cesiumjs.org/Cesium/Source/Widgets/CesiumWidget/CesiumWidget.js:675:25)
at render (https://cesiumjs.org/Cesium/Source/Widgets/CesiumWidget/CesiumWidget.js:70:32)
This does not happen with scene3DOnly: false.
This does not happen when you add an Ellipse instead of a cylinder.
And this does not happen when you add 2 entities. Just with one.
Strange: Adding one cylinder from within in the viewer (call it A), and others from within a viewerMixin (call it B), this happens with BOTH. So add one in A: bug, and add one in B: bug, although there are 2 entities now in the same entitiesCollection. Add one more in A: bug fixed for A's entities, but not for B's entity.
The text was updated successfully, but these errors were encountered:
Hi @anne-gropler, This was fixed with #4461 and will be available in the 1.27 release coming out on November 1st. Let me know if you are still experiencing this problem, thanks!
Minimum code to reproduce this in Sandcastle:
Scroll out to see the cone. Click on it to select it. The green brackets should follow the cone, but they don't.
Double-click to track it. You will see the green brackets, the rest is black. Click the home button to untrack it and it will throws:
This does not happen with
scene3DOnly: false
.This does not happen when you add an Ellipse instead of a cylinder.
And this does not happen when you add 2 entities. Just with one.
Strange: Adding one cylinder from within in the viewer (call it A), and others from within a viewerMixin (call it B), this happens with BOTH. So add one in A: bug, and add one in B: bug, although there are 2 entities now in the same entitiesCollection. Add one more in A: bug fixed for A's entities, but not for B's entity.
The text was updated successfully, but these errors were encountered: