add the option vertexShaderCommon to prepend the custom vertexshader … #12327
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When you want to set a custom shader, you have to include yourself all the content of the file PolylineCommon.glsl
Now with this option you can include it automatically when cesium is building the geometry.
By default the option is not activated and I've tested it with a developper tools in chrome.
It's very usefull because now I've only my code in the custom vertex shader.
Please review it, let me know if i've to change something.
Micka,