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I have the same issue with some models. The face is technically still there, just that it's not facing the right direction. It seems to be a problem in the checkWindingCorrect function. It could also be a problem with incorrect normals in the model itself, since a normal is used in the calculation of checkWindingCorrect.
Creating glb with obj2gltf results in a mesh with holes (see photo below, in model-viewer).
Obj looks fine in 3D editting software. Two tricks solved the problem:
The problem persisted in multiple viewers.
Any thoughts on what is going wrong?
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