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I was deciding if I should use .Net Framework for API Compatibility, and then I came across a post from a Unity Dev that said .NetStandard will always be supported, while .Net Framework won't be, which is a good thing, IMO.
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I was deciding if I should use .Net Framework for API Compatibility, and then I came across a post from a Unity Dev that said .NetStandard will always be supported, while .Net Framework won't be, which is a good thing, IMO.
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