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features.md

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#Features

##Important Commands: Prefix commands with '!' when entering into chat, prefix with "sm_" when entering into console

'!' styles are faster to type, 'sm_' styles are preferable when binding frequently used commands as they do not take up chat space

  • Scoremod info and commands: https://www.github.com/breezyplease/static-scoremod
  • !current to print the percentage distance of the map currently covered by survivors
  • !boss/!tank/!witch to print the percentage distance through map at which boss will spawn"
  • !toggleretry to toggle skipping to the next map when wiping
  • !join to join survivors from spec
  • !return to return to saferoom if respawned out of world
  • !respawn to respawn in saferoom if respawned dead
  • !limit to set the limit for an SI class
  • !waveinterval to set the time in seconds between SI waves (default 30)
  • !supportpercent to set the percentage of tank's health at which his support wave will spawn (default 50)

##Full plugin details list Cvars may be entered into the 'halfbaked' or 'bakersdozen' .cfg files to auto load the configured setting

###AI improvements

  • ai_aggressivespecials.smx
    • special infected are aggressive upon spawn and do not ever run away
  • ai_targeting.smx
    • special infected are assigned health bonus target preferences
  • ai_smokersettings.smx
    • smokers attack faster and take damage like in versus
  • ai_hunterpouncing.smx
    • hunters pounce as fast as players, in a zig zag pattern
    • (cvar) ai_fast_pounce_proximity "At what distance to start pouncing fast"; default 1000
  • ai_jockeybehaviour.smx
    • jockeys alternate jumps and pounces, and cause stumble
    • (cvar) ai_hop_activation_proximity "How close a jockey will approach before it starts hopping"; default 500
    • (cvar) ai_jockey_stumble_radius"Stumble radius of a jockey landing a ride"; default 50
  • ai_chargefromclose.smx
    • chargers only charge when they are close to survivors
    • (cvar) ai_charge_proximity "How close a charger will approach before charging"; default 500
  • ai_tankbehaviour.smx
    • tanks do not throw rocks

###Versus simulation

  • static_scoremod.smx
    • distance points + health bonus (!scoring/sm_scoring for more info)
    • (cmd) !mapinfo
    • (cmd) !scoring
    • (cmd) !bonus/!health/!score
    • (cmd) !setscore
  • survivor_reset.smx
    • full health, single pistol at the start of every round
  • pillsonly.smx
    • only pills spawn on the map; each survivor is given a pill upon leaving saferoom
  • mapskipper.smx
    • Skips to next map when survivors wipe
    • (cmd) !toggleretry cmd
    • (cvar) enable_retry cvar
  • coopbosses.smx
    • spawns exactly one tank on every map, spawns one extra tank on finales
    • (cmd) !boss/!tank/!witch
  • special_infected_wave_spawner
    • spawns infected in waves; creates custom cvars not related to versus 'limit' cvars
    • (cmd) !waveinterval
    • (cmd) !limit
    • (cmd) !supportpercent
    • (cvar) siws_wave_interval "Interval in seconds between special infected waves"; default 30
    • (cvar) siws_max_specials; default 6
    • (cvar) siws_smoker_limit; default 1
    • (cvar) siws_boomer_limit; default 1
    • (cvar) siws_hunter_limit; default 1
    • (cvar) siws_spitter_limit; default 1
    • (cvar) siws_jockey_limit; default 1
    • (cvar) siws_charger_limit; default 1
    • (cvar) siws_tank_support_health_percent "SI support wave spawns upon tank health falling below this percent"; default 50

###Misc.

  • autowipe.smx
    • wipes survivors after a period of time if they are all incapped/pinned
  • survivormanagement.smx
    • (cmd) !join
    • (cmd) !return
    • (cmd) !respawn
  • l4d2_playstats_fixed.smx
    • prints then resets stats after wipes
  • l4d_tank_damage_announce_fixed.smx
    • correct damage percents for coop tanks