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nwn-lib-d

Multi-platform D library & tooling for handling Neverwinter Nights 1 & 2 resource files

nwn-lib-d codecov

GitHub license


Features

Command-line tools

nwn-lib-d tools are a set of command-line tools for manipulating Neverwinter Nights 2 files (and some NWN1 files). They are multi-platform (usable on Windows or GNU/Linux) and do not require the game to be installed.

Download nwn-lib-d tools

  • nwn-gff

    • Read / write GFF files (ifo, are, bic, uti, ...)

      Format Parsing Serialization Comment
      gff NWN binary. Generated binary file match exactly official NWN2 files (needs to be tested with NWN1)
      json Json
      json_minified Same as json but minified
      json_legacy Json, compatible with Niv nwn-lib
      pretty Human-readable
    • Pros

      • Pretty fast
      • GFF nodes keeps their original ordering, making diffs very consistent
      • Automated GFF modifications (set / add / remove nodes)
  • nwn-tlk

    • Serialize TLK files to readable text.

      Format Parsing Serialization Comment
      tlk NWN TLK binary format
      text Human-readable
  • nwn-2da

    • Check 2DA format
    • Re-format / fix issues
    • Merge rows into an existing 2DA
  • nwn-erf

    • Create, extract or view ERF files (hak, erf, mod, pwc) in a reproducible manner (same content => same checksum).
    • Pros
      • By default sets the ERF buildDate field to a 0 value, to create reproducible erf files.
      • Memory efficient (files are streamed, not copied into memory)
  • nwn-trn

    • TRN/TRX experimental tool:
      • trrn-export: Export the terrain mesh, textures and grass
      • trrn-import: Import a terrain mesh, textures and grass into an existing TRN/TRX file
      • watr-import: Export water mesh
      • watr-import: Import a water mesh into an existing TRN/TRX file
      • aswm-strip: Reduce walkmesh data size by removing non-walkable triangle & related data. Can reduce LZMA-compressed files to 50% of their non-stripped size (depending on the amount of unused triangles of course).
      • aswm-export-fancy: Export custom walkmesh data into a colored wavefront obj
      • aswm-export: Export walkable walkmesh into a wavefront obj
      • aswm-import: Import a wavefront obj as the walkmesh of an existing TRX file
      • bake: Bake an area (prototype, placeables and walkmesh cutters are not supported)
  • nwn-srv

    • Interact with NWN2 server:
      • Measure latency (ping)
      • Query server info and status
  • nwn-bdb

    • View/search Bioware/foxpro database content (dbf + ctx + fpt) using regular expressions.

D Library

API reference

  • Supported files:
    • GFF (ifo, are, bic, uti, ...)
    • TLK
    • 2DA
    • TRN (trn, trx)
    • Foxpro databases (dbf + ctx + fpt)
    • DDS (limited support)
    • MDB (limited support)
  • Other features:
    • NWN2Server querying
    • Several NWScript functions re-implementations

Tips & tricks

Generate git diff from GFF & TLK files

  1. Configure Git to use the tools
  • Using git command line:
git config --global diff.gff.textconv "$PATH_TO_NWNLIBD_TOOLS/nwn-gff -i \$1"
git config --global diff.tlk.textconv "$PATH_TO_NWNLIBD_TOOLS/nwn-tlk -i \$1"
  • Or by editing .gitconfig:
[diff "gff"]
  textconv = 'C:\\Program Files\\nwn-lib-d\\nwn-gff' -i $1
[diff "tlk"]
  textconv = 'C:\\Program Files\\nwn-lib-d\\nwn-tlk' -i $1
  1. Configure your git repository to use GFF / TLK diff by creating .gitattributes file:
#Areas
*.[aA][rR][eE] diff=gff
*.[gG][iI][cC] diff=gff
*.[gG][iI][tT] diff=gff

#Dialogs
*.[dD][lL][gG] diff=gff

#Module
*.[fF][aA][cC] diff=gff
*.[iI][fF][oO] diff=gff
*.[jJ][rR][lL] diff=gff

#Blueprints
*.[uU][lL][tT] diff=gff
*.[uU][pP][eE] diff=gff
*.[uU][tT][cC] diff=gff
*.[uU][tT][dD] diff=gff
*.[uU][tT][eE] diff=gff
*.[uU][tT][iI] diff=gff
*.[uU][tT][mM] diff=gff
*.[uU][tT][pP] diff=gff
*.[uU][tT][rR] diff=gff
*.[uU][tT][tT] diff=gff
*.[uU][tT][wW] diff=gff

#Others
*.[pP][fF][bB] diff=gff
*.[tT][lL][kK] diff=tlk

Build

Requirements

  • dmd or ldc2 (D language compiler)
  • dub (D build system)

Build

# Build library
dub build

# Build nwn-gff tool
cd tools/nwn-gff
dub build

# Eventually you can append --build=release
dub build --build=release