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Status.h
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#pragma once
#include "Observer.h"
// Constants for the various status types, so we can tell subclass instances apart
#define STATUS_TYPE_BASE 0
#define STATUS_TYPE_POWER 1
#define STATUS_TYPE_GPS 2
#define STATUS_TYPE_NODE 3
namespace meshtastic
{
// A base class for observable status
class Status
{
protected:
// Allows us to observe an Observable
CallbackObserver<Status, const Status *> statusObserver = CallbackObserver<Status, const Status *>(this, &Status::updateStatus);
bool initialized = false;
// Workaround for no typeid support
int statusType = 0;
public:
// Allows us to generate observable events
Observable<const Status *> onNewStatus;
// Enable polymorphism ?
virtual ~Status() = default;
Status() {
if (!statusType)
{
statusType = STATUS_TYPE_BASE;
}
}
// Prevent object copy/move
Status(const Status &) = delete;
Status &operator=(const Status &) = delete;
// Start observing a source of data
void observe(Observable<const Status *> *source)
{
statusObserver.observe(source);
}
// Determines whether or not existing data matches the data in another Status instance
bool matches(const Status *otherStatus) const
{
return true;
}
bool isInitialized() const
{
return initialized;
}
int getStatusType() const
{
return statusType;
}
// Called when the Observable we're observing generates a new notification
int updateStatus(const Status *newStatus)
{
return 0;
}
};
};