diff --git a/README.md b/README.md index 6f46f1f..6a2e2d1 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,18 @@ [![Build Extension](https://github.com/DarklightGames/io_scene_ase/actions/workflows/main.yml/badge.svg)](https://github.com/DarklightGames/io_scene_ase/actions/workflows/main.yml) -This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format still in use in legacy programs like Unreal Tournament 2004. +This is a Blender addon allowing you to export static meshes to the now-defunct ASE (ASCII Scene Export) format used in legacy programs like Unreal Tournament 2004. -Check out [this video](https://www.youtube.com/watch?v=gpmBxCGHQjU) on how to install and use the addon. +# Installation +Install the latest version from [Blender Extensions](https://extensions.blender.org/add-ons/io-scene-ase/). -Resources: +Legacy versions are available on the [releases](https://github.com/DarklightGames/io_scene_ase/releases) page, but are not recommended for use. + +# Features +* Selection and [collection exporters](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html#exporters). +* Fully support for handling of [Collection Instances](https://docs.blender.org/manual/en/latest/scene_layout/object/properties/instancing/collection.html). +* Full support for exporting multiple UV layers. +* Easily reorder materials when using the collection exporter. +* Support for scaling and coordinate system conversion on export. + +# Resources: * https://wiki.beyondunreal.com/Legacy:ASE_File_Format