-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathactor-context-menu.html
143 lines (138 loc) · 9.37 KB
/
actor-context-menu.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head lang="en">
<title>UnrealWiki: Actor Context Menu</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<link rel="stylesheet" type="text/css" media="screen, print"
href="shared/stylebase.structural.css">
<link rel="stylesheet" type="text/css" media="screen"
href="shared/template-default.css">
<link rel="stylesheet" type="text/css" media="screen"
href="shared/styles.chblue.css">
<link rel="stylesheet" type="text/css" media="print"
href="shared/template-default-print.css">
<!--[if IE 6]>
<style>
/* dirty hack for IE6. */
#quickbar {
position: absolute;
}
</style>
<![endif]-->
<link rel="start" href="http://wiki.beyondunreal.com/">
<link rel="glossary" href="http://wiki.beyondunreal.com/wiki/Terminology">
<link rel="help" href="http://wiki.beyondunreal.com/wiki/Using_The_Wiki">
<script type="text/javascript" src="shared/dhtml.js"></script>
<script type="text/javascript" src="shared/dhtml-menu.js"></script>
<style type="text/css">#dhtml-menu { background: #eee; padding: 5px 0px; margin-right: -20px; border: 1px solid #888; border-left: 1px solid #ccc; border-top: 1px solid #ccc; border-right: 1px solid #888; border-bottom: 1px solid #888 }
#dhtml-menu td { color: #000; font-family: Arial,Helvetica,sans-serif; font-size: 9pt; line-height: 13pt; padding: 1px 10px; cursor: default }
#dhtml-menu a { color: #000; font-family: Arial,Helvetica,sans-serif; font-size: 9pt; line-height: 13pt; text-decoration: none }
#dhtml-menu tt { font-family: monospace; font-size: 9pt }
#dhtml-menu-separator { height: 1px; background: red }
#dhtml-menu-anchor { cursor: default }
</style>
<script type="text/javascript" src="shared/expandable.js"></script>
</head>
<body onLoad="menuInit(); document.cookie='page=Actor_Context_Menu; path=/'" class="default">
<div id="scrolling"><!-- contains all except the fixed sidebar -->
<div id="topbar" class="bar">
<div class="righthalf">
<form class="inline" method="post" action="/wiki" enctype="application/x-www-form-urlencoded"><input type="text" name="search" size="20" /> <input type="submit" name="search" value="search" /></form>
</div>
<div class="lefthalf">
<script type="text/javascript"><!--
menuAlignRight = false;
//--></script>
<span><script type="text/javascript"><!--
menuWriteAnchor("Quick Navigation") //--></script></span> | <a href="(start).html">Home Page</a> | <a href="recent-changes.html">Recent Changes</a> | <a href="http://wiki.beyondunreal.com/wiki?action=editprefs">Preferences</a>
</div>
</div>
<div id="content"><!-- contains the title and article -->
<h1 class='pagetitle'><a href="http://wiki.beyondunreal.com/wiki?back=Actor Context Menu">Actor Context Menu</a></h1>
<div class="wiki"><p>This context menu appears when an <a href="actor.html">Actor</a> is right-clicked in an <a href="unrealed-viewport.html">UnrealEd Viewport</a>. A more specialized menu appears on <a href="brush.html">brush</a>es and <a href="mover.html">mover</a>s: see <a href="brush-context-menu.html">Brush Context Menu</a>.</p>
<p>For <a href="unrealed-3.html">UnrealEd Interface</a> menus in other windows and context menus, see <a href="unrealed-menus.html">UnrealEd Menus</a>.</p>
<p>For more on working with actors, see <a href="actor-overview.html">Actor Overview</a>.</p>
<dl><dt><em class="em2"><<i>class</i>> properties</em></dt><dd>opens the floating <a href="actor-properties-window.html">actor properties window</a> for this actor or group of actors.</dd><dt>Movers</dt><dd>commands to show mover polygons in the BSP & change the keyframe. See <a href="mover.html">mover</a>.</dd><dt>Reset →</dt><dd>reset rotation, pivot, scaling or all. Use the reset rotation command as frequently as possible to avoid <a href="brush-rotate.html">gimbal lock</a> errors</dd><dt>Transform →</dt><dd><p>see also <a href="brush-transformation.html">Brush Transformation</a>.</p>
<ul><li><em class="em2">Mirror About X</em>: When a pivot is selected, mirrors the brush on x axis.</li>
<li><em class="em2">Mirror About Y</em>: When a pivot is selected, mirrors the brush on y axis.</li>
<li><em class="em2">Mirror About Z</em>: When a pivot is selected, mirrors the brush on z axis.</li>
<li><em class="em2"><a href="transform-permanently.html">Transform Permanently</a></em>: Makes any scale changes/other changes to the brush permanent. Resets changed values back to 0.</li>
</ul>
<p>Note on the mirror commands: the axis is the <em class="em1">normal</em> to the plane of reflection, not the plane of reflection itself (common mistake when thinking in a 2D viewport)</p>
</dd><dt>Order →</dt><dd>brings selection to front or back of the <a href="brush-order.html">Brush Order</a>. </dd><dt>Polygons →</dt><dd><p>opens polygons submenu</p>
<ul><li><em class="em2">To Brush</em>: use on a world brush to make the <a href="red-builder-brush.html">red builder brush</a> take on its shape.</li>
<li><em class="em2">From Brush</em>: use on a world brush to make it take the current shape of the red builder brush.</li>
<li><em class="em2">Merge</em>: merges coplanar faces of a brush. See <a href="merge-polygons.html">Merge Polygons</a>.</li>
<li><em class="em2">Seperate</em>: seperates faces that have been previously merged. See <a href="merge-polygons.html">Merge Polygons</a>.</li>
</ul>
</dd><dt><em class="em2">Select all <<i>class</i>></em></dt><dd>selects all of the same of the selected actor.</dd><dt>Select all</dt><dd>selects everything in the world, such as brushes, actors, lights, etc... <ul><li>Note: If used on an actor/brush that is part of a group, it will select all in the particular group.</li>
</ul>
</dd><dt>Select none</dt><dd>deselects everything that is currently selected.</dd><dt>Select brushes</dt><dd>allows selection of ALL <a href="brush.html">brush</a>es that are Additive, Subtractive, <a href="semisolid.html">Semisolid</a>, or <a href="nonsolid.html">Nonsolid</a>.</dd><dt>Duplicate</dt><dd>creates a copy of a selected actor/brush. The characteristics and values of the selected actor/brush are carried over to the duplicate. Keyboard equivalent: CTRL-W or SHIFT-D</dd><dt>Delete</dt><dd>deletes selected actors.</dd><dt>Edit script</dt><dd>opens and displays the UnrealScript code of the selected object's class in the script editor window.</dd><dt>Make current</dt><dd>Makes the class of this actor the selected class in the <a href="actor-class-browser.html">Actor Class Browser</a>. It will now show in the <a href="viewport-context-menu.html">Viewport Context Menu</a> → Add <class> here command. </dd></dl>
<hr class="thin"><p><a href="category-mapping.html">Category Mapping</a></p>
</div>
</div>
<div id="footer" class="bar">
<p><form method="post" action="http://wiki.beyondunreal.com/wiki" enctype="application/x-www-form-urlencoded">
<a href="(start).html">Home Page</a> | <a href="recent-changes.html">Recent Changes</a> | <a href="http://wiki.beyondunreal.com/wiki?action=editprefs">Preferences</a><br>
<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor_Context_Menu">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor_Context_Menu">View other revisions</a><br>Last edited June 1, 2006 3:58 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor_Context_Menu">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor_Context_Menu">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
</form>
</p>
<p>Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
</p>
</div>
</div><!-- close of "scrolling" div -->
<div id="quickbar">
<div id="logo"><a href="http://wiki.beyondunreal.com/"><img src="shared/wikilogo.jpg" width="143" height="100" border="0"></a>
</div>
<div class="qbsitename">
<p>The Unreal Engine Documentation Site</p>
</div>
<div class="qbsection">
<p><a href="metatopics.html">Wiki Community</a></p>
<p><a href="category-category.html">Topic Categories</a></p>
<p><a href="/cgi-bin/imageupload.cgi/wiki-ext/imageupload.htt" target="_blank ">Image Uploads</a></p>
<p><a href="http://wiki.beyondunreal.com/wiki?action=random">Random Page</a></p>
<p><a href="recent-changes.html">Recent Changes</a></p>
<p><a href="offline-wiki.html">Offline Wiki</a></p>
</div><div class="qbsection">
<p><a href="unreal-engine.html">Unreal Engine</a></p>
<p><a href="console-commands.html">Console Commands</a></p>
<p><a href="terminology.html">Terminology</a></p>
<p><a href="category-faq.html">FAQs</a></p>
<p><a href="help-desk.html">Help Desk</a></p>
</div><div class="qbsection">
<p><a href="topics-on-mapping.html">Mapping Topics</a></p>
<p><a href="mapping-lessons.html">Mapping Lessons</a></p>
<p><a href="unrealed-3.html">UnrealEd Interface</a></p>
</div><div class="qbsection">
<p><a href="unrealscript.html">UnrealScript Topics</a></p>
<p><a href="unrealscript-lessons.html">UnrealScript Lessons</a></p>
<p><a href="making-mods.html">Making Mods</a></p>
<p><a href="class-tree.html">Class Tree</a></p>
</div><div class="qbsection">
<p><a href="topics-on-modeling.html">Modeling Topics</a></p>
</div><div class="qbsection">
<p><a href="chongqing-page.html">Chongqing Page</a></p>
<p><a href="log-in.html">Log In</a></p></div>
</div>
</body></html>