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actor-object.html
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<h1 class='pagetitle'><a href="actor.html">Actor</a>/<a href="http://wiki.beyondunreal.com/wiki?back=Actor/Object">Object</a></h1>
<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut2003.png"> <a href="unreal-tournament-2003.html">UT2003</a> :: <a href="object.html">Object</a> >> <a href="actor.html">Actor</a> (Property Group: Object)<br></div>
<p>(also see <a href="actor-ut-object.html">Actor (UT)/Object</a>)</p>
<h2><a name="0.1"></a>Inherited From Parent Class</h2>
<dl><dt>name Name (native, const, editconst)</dt><dd>This native property is declared in the <a href="object.html">Object</a> class and is available in all classes. (It might be hidden in the editor for some classes, but it's always accessable from UnrealScript.) It can't be changed in the editor or from UnrealScript in the game. It contains the actor's name.</dd></dl>
<h2><a name="0.2"></a>Declared In This Class</h2>
<dl><dt>name Group</dt><dd>Specifies the group this actor belongs to. This is only used by the Groups Browser and doesn't affect anything in the game.</dd><dt>name InitialState</dt><dd>Specified the startup state of this actor. This property doesn't have the same effect on every actor. In fact, for most actors this property doesn't change anything. (see also <a href="initialstate.html">InitialState</a>, <a href="state.html">State</a> and the SetInitialState function in <a href="actor-methods.html">/Methods</a>)</dd></dl>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor/Object">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor/Object">View other revisions</a><br>Last edited November 11, 2002 15:40 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor/Object">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor/Object">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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