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actor-structs.html
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<h1 class='pagetitle'><a href="actor.html">Actor</a>/<a href="http://wiki.beyondunreal.com/wiki?back=Actor/Structs">Structs</a></h1>
<div class="wiki"><div class="classpath"><img src="shared//gameicons/icon-ut2003.png"> <a href="unreal-tournament-2003.html">UT2003</a> :: <a href="object.html">Object</a> >> <a href="actor.html">Actor</a> (Structs)<br></div>
<p>See <a href="built-in-struct.html">Built-In Struct</a> for more (and probably more useful) structs that can be used in <a href="actor.html">Actor</a> classes.</p>
<h3><a name="0.0.1"></a>ActorRenderDataPtr</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> ActorRenderDataPtr <span class="uscript-operator">{</span> <span class="uscript-keyword">var</span> <span class="uscript-type">pointer</span> Ptr<span class="uscript-operator">;</span> <span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.2"></a>AnimRep</h3>
<p><a href="animation-replication.html">Animation replication</a> (can be used to replicate channel 0 anims for dumb proxies)</p>
<pre class="uscript"><span class="uscript-keyword">struct</span> AnimRep
<span class="uscript-operator">{</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">name</span> AnimSequence<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">bool</span> bAnimLoop<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">byte</span> AnimRate<span class="uscript-operator">;</span> <span class="uscript-comment">// note that with compression, max replicated animrate is 4.0</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">byte</span> AnimFrame<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">byte</span> TweenRate<span class="uscript-operator">;</span> <span class="uscript-comment">// note that with compression, max replicated tweentime is 4 seconds</span>
<span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.3"></a>BatchReference</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> BatchReference
<span class="uscript-operator">{</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">int</span> BatchIndex<span class="uscript-operator">,</span>
ElementIndex<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.4"></a>KBVect</h3>
<p>Used to avoid compression.</p>
<pre class="uscript"><span class="uscript-keyword">struct</span> KRBVec
<span class="uscript-operator">{</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">float</span> X<span class="uscript-operator">,</span> Y<span class="uscript-operator">,</span> Z<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.5"></a>KRigidBodyState</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> KRigidBodyState
<span class="uscript-operator">{</span>
<span class="uscript-keyword">var</span> KRBVec Position<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> Quat Quaternion<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> KRBVec LinVel<span class="uscript-operator">;</span>
<span class="uscript-keyword">var</span> KRBVec AngVel<span class="uscript-operator">;</span>
<span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.6"></a>LightRenderDataPtr</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> LightRenderDataPtr <span class="uscript-operator">{</span> <span class="uscript-keyword">var</span> <span class="uscript-type">pointer</span> Ptr<span class="uscript-operator">;</span> <span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.7"></a>PointRegion</h3>
<p>Identifies a unique convex volume in the world.</p>
<pre class="uscript"><span class="uscript-keyword">struct</span> PointRegion
<span class="uscript-operator">{</span>
<span class="uscript-keyword">var</span> zoneinfo Zone<span class="uscript-operator">;</span> <span class="uscript-comment">// Zone.</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">int</span> iLeaf<span class="uscript-operator">;</span> <span class="uscript-comment">// Bsp leaf.</span>
<span class="uscript-keyword">var</span> <span class="uscript-type">byte</span> ZoneNumber<span class="uscript-operator">;</span> <span class="uscript-comment">// Zone number.</span>
<span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><h3><a name="0.0.8"></a>ProjectorRenderInfoPtr</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> ProjectorRenderInfoPtr <span class="uscript-operator">{</span> <span class="uscript-keyword">var</span> <span class="uscript-type">pointer</span> Ptr<span class="uscript-operator">;</span> <span class="uscript-operator">}</span><span class="uscript-operator">;</span> <span class="uscript-comment">// Hack to to fool C++ header generation...</span></pre><h3><a name="0.0.9"></a>StaticMeshProjectorRenderInfoPtr</h3>
<pre class="uscript"><span class="uscript-keyword">struct</span> StaticMeshProjectorRenderInfoPtr <span class="uscript-operator">{</span> <span class="uscript-keyword">var</span> <span class="uscript-type">pointer</span> Ptr<span class="uscript-operator">;</span> <span class="uscript-operator">}</span><span class="uscript-operator">;</span></pre><script type="text/javascript"><!--
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=Actor/Structs">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=Actor/Structs">View other revisions</a><br>Last edited September 28, 2003 13:28 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=Actor/Structs">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/Actor/Structs">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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