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<h1 class='pagetitle'><a href="http://wiki.beyondunreal.com/wiki?back=AgentBionicman">AgentBionicman</a></h1>
<div class="wiki"><p>My thoughts about lag and why I think reliable replication is partly to blame.</p>
<p>When there is information sent reliably to a client from a server and </p>
<p>that information is not being received, due to network interference,</p>
<p>the server has to keep sending that information until it is received, as the game progresses more </p>
<p>information needs to be sent to the client reliably, all this inforamtion starts building up untill </p>
<p>a spike of information is sent out to the client causing lag.</p>
<p>Note: that in the Actor class there's no reliable replication at all.</p>
<h2><a name="0.1"></a>Comments <img alt=":)" src="emoticons/smile.gif" align="middle"></h2>
<p><em class="em2">MythOpus:</em> LIES!</p>
<p><em class="em2">AgentBionicman</em> What if all replication in uscript used reliable replication? There would be serious</p>
<p>lag, wouldn't there? Thats what I'm trying to point out. Perhaps I didn't described it cleary above.</p>
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<a href="http://wiki.beyondunreal.com/wiki?action=edit&id=AgentBionicman">Edit text of this page</a> | <a href="http://wiki.beyondunreal.com/wiki?action=history&id=AgentBionicman">View other revisions</a><br>Last edited December 1, 2006 21:56 <a href="http://wiki.beyondunreal.com/wiki?action=browse&diff=1&id=AgentBionicman">(diff)</a><br>Search: <input type="text" name="search" size="20" /><input type="hidden" name="dosearch" value="1" /><br><br><small><a href="http://wiki.beyondunreal.com/wiki/AgentBionicman">Original page</a> – copy created Sat, Jun 23, 2007</small><div></div>
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