Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

IE 11 2d globe displayed incorrectly #57

Closed
miktoki opened this issue Apr 21, 2016 · 6 comments
Closed

IE 11 2d globe displayed incorrectly #57

miktoki opened this issue Apr 21, 2016 · 6 comments

Comments

@miktoki
Copy link

miktoki commented Apr 21, 2016

When moving the globe using Internet explorer 11, it seems to display incorrectly, one image of the globe seems to move in the opposite direction of the one expected. From what I see it seems like the browser wants to keep both globes on the viewport.
vires_services_screenshot

@santilland santilland changed the title IE 11 2d globe displayed incorrectly [browsert support] IE 11 2d globe displayed incorrectly May 2, 2016
@santilland
Copy link
Member

Reported bug to Cesium team, they want to tackle it for next release:
CesiumGS/cesium#3893

@lubojr
Copy link
Member

lubojr commented Mar 8, 2019

I believe this is already fixed in production, since we now have much newer cesium version

@lubojr
Copy link
Member

lubojr commented Mar 13, 2019

Tested on production and staging and the problem is still not fixed for IE11 as of now.

@pacesm
Copy link

pacesm commented Feb 12, 2021

Tracing the Cesium ticket, this issue seems to be fixed in v1.22 (June 2016). The VirES client is apparently still using older v1.20 (

"cesium": "https://github.com/AnalyticalGraphicsInc/cesium/releases/download/1.20/Cesium-1.20.zip",
).

@santilland
Copy link
Member

The cesium version was fixed to this one as it uses a specific way of rendering the dots. This is then overwritten by our deploy to make sure the shader uses a solution that does not create issues where dots overlap. Starting v 1.21 they changed how points are rendered, the points no longer disappear when displayed in a specific angle, but they create artifacts at the border of the points where some pixels become transparent.
If we update the version we will need to look at how they are doing the new rendering and see if we can overwrite their shaders if we want to achieve the smooth transition between points again. (Maybe this has been solved at some point already in latest releases) would need to probably look at breaking changes depending on which version we want to use.

@pacesm
Copy link

pacesm commented Feb 12, 2021

Replaced by #434

@pacesm pacesm closed this as completed Feb 12, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants