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SocketConnection.cpp
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#include <unistd.h>
#include <string.h>
#include <stdio.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/select.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/tcp.h>
#include <netdb.h>
#include <resolv.h>
/*
* This is a very simple example client socket connection.
* This implementation is limited to Linux (POSIX) sockets only.
* A Microsoft Windows implementation is not supplied in this example.
*/
int OpenConnection(const char *hostname, int port)
{
int sd, err;
struct addrinfo hints = {}, *addrs;
char port_str[16] = {};
hints.ai_family = AF_INET; // Since your original code was using sockaddr_in and
// PF_INET, I'm using AF_INET here to match. Use
// AF_UNSPEC instead if you want to allow getaddrinfo()
// to find both IPv4 and IPv6 addresses for the hostname.
// Just make sure the rest of your code is equally family-
// agnostic when dealing with the IP addresses associated
// with this connection. For instance, make sure any uses
// of sockaddr_in are changed to sockaddr_storage,
// and pay attention to its ss_family field, etc...
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
sprintf(port_str, "%d", port);
err = getaddrinfo(hostname, port_str, &hints, &addrs);
if (err != 0)
{
fprintf(stderr, "%s: %s\n", hostname, gai_strerror(err));
}
for(struct addrinfo *addr = addrs; addr != NULL; addr = addr->ai_next)
{
sd = socket(addr->ai_family, addr->ai_socktype, addr->ai_protocol);
if (sd == -1)
{
err = errno;
break; // if using AF_UNSPEC above instead of AF_INET/6 specifically,
// replace this 'break' with 'continue' instead, as the 'ai_family'
// may be different on the next iteration...
}
if (connect(sd, addr->ai_addr, addr->ai_addrlen) == 0)
break;
err = errno;
close(sd);
sd = -1;
}
freeaddrinfo(addrs);
if (sd == -1)
{
fprintf(stderr, "%s: %s\n", hostname, strerror(err));
}
return sd;
}
int SocketConnect(const char *cpIpAddress, int iPort) {
unsigned char ucBuffer[sizeof(struct in6_addr)];
if(inet_pton(AF_INET, cpIpAddress, ucBuffer) <= 0) {
printf("IP address %s cannot be converted.\n", cpIpAddress);
return -1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(iPort);
server_addr.sin_addr = *((struct in_addr *) ucBuffer);
int iSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(iSocket < 0) {
printf("Cannot create socket. Error %i errno %i.\n", iSocket, errno);
return iSocket;
}
// 3 secs receive timeout setup
struct timeval tv;
tv.tv_sec = 3;
tv.tv_usec = 0;
setsockopt(iSocket, SOL_SOCKET, SO_RCVTIMEO, (struct timeval *) &tv, sizeof(struct timeval));
// send time out should never occur on normal OS configurations but just in case set the timeout to 5 seconds
tv.tv_sec = 5;
tv.tv_usec = 0;
setsockopt(iSocket, SOL_SOCKET, SO_SNDTIMEO, (struct timeval *) &tv, sizeof(struct timeval));
int enable = 1;
setsockopt(iSocket, IPPROTO_TCP, TCP_NODELAY, (char *) &enable, sizeof(enable));
// wait 3 seconds for connection to get ready
int iRetries = 3;
if(connect(iSocket, (struct sockaddr *) &server_addr, sizeof(struct sockaddr)) < 0) {
printf("Cannot connect to server. errno %i.\n", errno);
close(iSocket);
return -1;
}
return iSocket;
}
int SocketConnect_noblock(const char *cpIpAddress, int iPort) {
unsigned char ucBuffer[sizeof(struct in6_addr)];
if(inet_pton(AF_INET, cpIpAddress, ucBuffer) <= 0) {
printf("IP address %s cannot be converted.\n", cpIpAddress);
return -1;
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(iPort);
server_addr.sin_addr = *((struct in_addr *) ucBuffer);
int iSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if(iSocket < 0) {
printf("Cannot create socket. Error %i errno %i.\n", iSocket, errno);
return iSocket;
}
// 3 secs receive timeout setup
struct timeval tv;
tv.tv_sec = 3;
tv.tv_usec = 0;
setsockopt(iSocket, SOL_SOCKET, SO_RCVTIMEO, (struct timeval *) &tv, sizeof(struct timeval));
// send time out should never occur on normal OS configurations but just in case set the timeout to 5 seconds
tv.tv_sec = 5;
tv.tv_usec = 0;
setsockopt(iSocket, SOL_SOCKET, SO_SNDTIMEO, (struct timeval *) &tv, sizeof(struct timeval));
int enable = 1;
setsockopt(iSocket, IPPROTO_TCP, TCP_NODELAY, (char *) &enable, sizeof(enable));
long save_fd = fcntl( iSocket, F_GETFL );
save_fd |= O_NONBLOCK;
fcntl( iSocket, F_SETFL, save_fd );
// wait 3 seconds for connection to get ready
int iRetries = 3;
if(connect(iSocket, (struct sockaddr *) &server_addr, sizeof(struct sockaddr)) < 0) {
printf("Cannot connect to server. errno %i.\n", errno);
sleep(1);
if(connect(iSocket, (struct sockaddr *) &server_addr, sizeof(struct sockaddr)) < 0) {
printf("Cannot connect to server. errno %i.\n", errno);
if (errno != 36) {
close(iSocket);
return -1;}
}
}
return iSocket;
}
void SocketClose(int iSocket)
{
// sanity check
if(iSocket >= 0) {
shutdown(iSocket, SHUT_RD);
close(iSocket);
}
}
int SocketSendData(int iSocket, const unsigned char * ucBuffer, int iLength)
{
// sanity check
if(iSocket <= 0) {
return iSocket;
}
int iSentBytes = 0;
while(iLength)
{
long result = send(iSocket, ucBuffer, iLength, 0);
if(result <= 0) {
return -1;
}
iSentBytes += result;
ucBuffer += result;
iLength -= result;
}
return iSentBytes;
}
int SocketRecvData(int iSocket, unsigned char * ucBuffer, int iLength)
{
// sanity check
if(iSocket <= 0) {
return iSocket;
}
return recv(iSocket, ucBuffer, iLength, 0);
}