You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
(If they havent played for more than an hour, they wouldnt show up in /baltop)
Balance isnt more than the starting balance set in the config.yml
baltop-requirement: starting-balance
(If their balance value isnt more than "starting-balance: 10,000", they wouldnt show up)
Don't exclude
baltop-requirement: none
(Wouldnt exclude any players)
*Another way to do the minimum value &/ playtime is to just have the baltop-requirement: need either a $ or s, so money requirement would be baltop-requirement: $10000 and time requirement would be baltop-requirement: 3600s
Food for thought:
There should be another setting under "baltop-requirement" (show-negative: true/false) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)
How the feature is useful
It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.
The text was updated successfully, but these errors were encountered:
I posted a few ideas about this on Discord - just bringing them here so they don't get lost:
We could add a config option to hide players below a certain balance:
# Don't hide people based on their balancebaltop-min-balance: none# Hide people whose balance is below/equal to the starting balancebaltop-min-balance: starting-balance# Hide people whose balance is below/equal to a custom amountbaltop-min-balance: 13000
We could track whether or not players' balances have ever changed in their userdata, and then hide players who have never had changes made to their balance.
We could add a more advanced set of filters, which can be enabled/disabled individually:
# These allow you to limit which players will show in /balancetop.baltop-filters:
# Enable to hide NPCs.hide-npcs: true # or false# Enable to hide players whose balance is below a set levelmin-balance: none # none, starting-balance, 13000# Enable to hide players whose playtime is below a set levelmin-playtime: 2h30m # none, 2h30m# Enable to hide players whose balance hasn't changed since they started playinghide-no-changes: true
Feature description
A way to exclude players from /baltop if they dont meet a specific requirement
A few ways to do this could be:
baltop-requirement: 10000
*orbaltop-requirement: $10000
baltop-requirement: playtime
*orbaltop-requirement: 3600s
playtime: 3600
(1 hour in seconds)baltop-requirement: starting-balance
baltop-requirement: none
*Another way to do the minimum value &/ playtime is to just have the
baltop-requirement:
need either a$
ors
, so money requirement would bebaltop-requirement: $10000
and time requirement would bebaltop-requirement: 3600s
Like mdcfe#1970 mentioned on the essx-discussion on Discord (message link: https://discord.com/channels/390942438061113344/390943808948535297/1095297860674785431 )
Food for thought:
There should be another setting under "
baltop-requirement
" (show-negative: true/false
) where devs could make it so that negative balances show up or not, (If their balance is negative, it most likely means they're playing on the server)How the feature is useful
It would allow server developers to hide players who joined, got the starting balance or any kind of money, and then never joined the server. It would make /baltop to be less cramped and show players who actually play.
The text was updated successfully, but these errors were encountered: