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fix(UnityIntegration): prevent serialization issues
If a Unity project wasn't yet using Malimbe and runs it for the first time during the startup of the Unity editor Unity won't pick up changes of serialized values correctly until the serialized asset was touched at least once. The fix is to revert the integration behavior so it runs the weaving process on startup. This brings back an old issue: The Unity console will be logging issues regarding "Unity extensions" hundreds of times. To prevent this the Unity API that logs those errors is no longer called instead. No behavioral change has been observed and as such this change is not labeled a breaking change.
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