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fix(MemberChange): allow undo operations but warn against using them
Supporting the Undo stack in Unity is important as a lot of logic depends on it, most importantly the dirty checks for the scene or a prefab that was modified. To ensure the expected behavior is followed this change allows any change to be added to the Undo stack and instead warns users against running undo/redo operation of those changes because they won't be handled by change handler methods.
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Christopher - Marcel Böddecker
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Mar 20, 2019
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