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scenes, prefabs, and nodes are basically the same thing. I can have a main scene with all the background stuff, then load or unload levels by just instantiating or deleting them. This also means I can just stick scenes together as children of one main scene and it makes procedural stuff a lot nicer
Better position to switch between scenes, it looks a bit awkward at the top of the hierarchy and would fit better right above the scene view like browser tabs.
godot.windows.opt.tools.64_rnXohszh7p.mp4
Being able to reset a value to it's default with a single click really speeds up experimenting with changing values instead of going through some sub menu or remembering / looking up the default value.
godot.windows.opt.tools.64_8fefzMFTgk.mp4
The text was updated successfully, but these errors were encountered:
scenes, prefabs, and nodes are basically the same thing. I can have a main scene with all the background stuff, then load or unload levels by just instantiating or deleting them. This also means I can just stick scenes together as children of one main scene and it makes procedural stuff a lot nicer
Better position to switch between scenes, it looks a bit awkward at the top of the hierarchy and would fit better right above the scene view like browser tabs.
godot.windows.opt.tools.64_rnXohszh7p.mp4
godot.windows.opt.tools.64_8fefzMFTgk.mp4
The text was updated successfully, but these errors were encountered: