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Some little things I like about Godot's editor UI #25

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DrakeFruit opened this issue Oct 20, 2023 · 0 comments
Open

Some little things I like about Godot's editor UI #25

DrakeFruit opened this issue Oct 20, 2023 · 0 comments

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@DrakeFruit
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DrakeFruit commented Oct 20, 2023

  1. scenes, prefabs, and nodes are basically the same thing. I can have a main scene with all the background stuff, then load or unload levels by just instantiating or deleting them. This also means I can just stick scenes together as children of one main scene and it makes procedural stuff a lot nicer

  2. Better position to switch between scenes, it looks a bit awkward at the top of the hierarchy and would fit better right above the scene view like browser tabs.

godot.windows.opt.tools.64_rnXohszh7p.mp4
  1. Being able to reset a value to it's default with a single click really speeds up experimenting with changing values instead of going through some sub menu or remembering / looking up the default value.
godot.windows.opt.tools.64_8fefzMFTgk.mp4
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