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After testing, Real-ESRGAN and Real-CUGAN need GPU to work since they work extremely slow on CPU (1-2 hours per img, on a 6C12T 3GHz CPU). Thus, we have following methods.
Run super-resolution on my own computer
It takes ~45 secs with Real-ESRGAN on my laptop (GTX 1650 Ti). While this method would most likely work, it requires me to run the super-resolution everytime the game updates. Sounds unacceptable because the reason why I develop this website is to prevent doing super-resolution manually.
Also, it might be with delay because I would not be free whole day.
Run super-resolution on a server
There're not very many cheap servers with GPU. The cheapest one I currently found costs 25€ per month. Well, I would reluctantly accept the price, but there's no doubt that this method waste too many resources - the game updates once a month, every time it adds only ~10 picture assets. Processing them would cost just 15 minutes, so, paying a whole month for that is obviously unworth.
Is there a way to apply for a GPU server only when needed?
To be investigated...
Run super-resolution on users computers
This method is the most possible solution IMO. I would run super-resolution regularly. If user found the website lacks some of the super-resolution assets, they could run the super-resolution themselves and submit it to the server. Therefore, I could maintain the super-resolution regularly and website users could do it for me when I'm busy.
The text was updated successfully, but these errors were encountered:
FlandiaYingman
changed the title
AVG resources super-resolution by waifu2x or similar network
Assets super-resolution with neural networks such as waifu2x, Real-ESRGAN and Real-CUGAN
Mar 22, 2022
After testing, Real-ESRGAN and Real-CUGAN need GPU to work since they work extremely slow on CPU (1-2 hours per img, on a 6C12T 3GHz CPU). Thus, we have following methods.
Run super-resolution on my own computer
It takes ~45 secs with Real-ESRGAN on my laptop (GTX 1650 Ti). While this method would most likely work, it requires me to run the super-resolution everytime the game updates. Sounds unacceptable because the reason why I develop this website is to prevent doing super-resolution manually.
Also, it might be with delay because I would not be free whole day.
Run super-resolution on a server
There're not very many cheap servers with GPU. The cheapest one I currently found costs 25€ per month. Well, I would reluctantly accept the price, but there's no doubt that this method waste too many resources - the game updates once a month, every time it adds only ~10 picture assets. Processing them would cost just 15 minutes, so, paying a whole month for that is obviously unworth.
Is there a way to apply for a GPU server only when needed?
To be investigated...
Run super-resolution on users computers
This method is the most possible solution IMO. I would run super-resolution regularly. If user found the website lacks some of the super-resolution assets, they could run the super-resolution themselves and submit it to the server. Therefore, I could maintain the super-resolution regularly and website users could do it for me when I'm busy.
The text was updated successfully, but these errors were encountered: