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I have checked the issues/discussions pages to see if the enhancement has been previously suggested
What is your suggestion, and why should it be implemented?
I find it annoying to have to split the character's .json into opponents side and players side.
It would be great if you could have the player/opponent offsets for a character in a single json file. That would help save a lot of resources and it would be easier to edit characters.
That would also help differentiate it more from the famous Psych Engine.
This is a neat concept! Someone would have to open a PR (Pull Request) and add the feature to set offsets for a player version of a character and opponent, like if you could hit a key on the keyboard or a button in-game, and this could also remove other stuff like playable pico, maybe just put his animations in the actual pico.json file, but then again he has custom animations like shooting the spray can in 2Hot.
If you don’t know how PR’s work, they go to the home page, hit the fork button, and then they basically get a copy of the fnf source code and can modify it like deleting, adding, or editing files, once your done with the stuff, you send it off to the main github and see if you get approved or declined.
Issue Checklist
What is your suggestion, and why should it be implemented?
I find it annoying to have to split the character's .json into opponents side and players side.
![image](https://private-user-images.githubusercontent.com/175269854/354868896-78e60de5-d94e-44ff-9be3-f3166fd10a49.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NjEyODksIm5iZiI6MTczOTU2MDk4OSwicGF0aCI6Ii8xNzUyNjk4NTQvMzU0ODY4ODk2LTc4ZTYwZGU1LWQ5NGUtNDRmZi05YmUzLWYzMTY2ZmQxMGE0OS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjE0JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIxNFQxOTIzMDlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0yNTFmMTJmMWY0YjU1ZDhlMjA3Mzc2OGY1Y2Y0Y2MxOTkyZWIwZDRmYzBmNmQzMmQwZDE5MjU0YmRhYjNiMmQ1JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.4DcxLk42AXrEElqL8d_DUgJjJyfUdp_FQBE_Xafuh7c)
It would be great if you could have the player/opponent offsets for a character in a single json file. That would help save a lot of resources and it would be easier to edit characters.
![image](https://private-user-images.githubusercontent.com/175269854/354869197-89dad92b-ae7c-4919-bd66-c958e10f314f.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NjEyODksIm5iZiI6MTczOTU2MDk4OSwicGF0aCI6Ii8xNzUyNjk4NTQvMzU0ODY5MTk3LTg5ZGFkOTJiLWFlN2MtNDkxOS1iZDY2LWM5NThlMTBmMzE0Zi5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjE0JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIxNFQxOTIzMDlaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0xMGNmZDc1OGE0YjUxM2NkMzRlMzliOGI2MDBjYzE2NjUwY2Y1ZWYyYzhiNGI0ZGYyZjM1MmNhNzFiZDIzMDBjJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.m5LZvelcV_qafki_yVqotyiAJlbXnaUTc_1qloEMPu0)
That would also help differentiate it more from the famous Psych Engine.
I got this idea from the VERY first FNF multiplayer mod (https://gamebanana.com/mods/44205)
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