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ghost
changed the title
EXE file doesn't work after compiling it. Probably pertaining to a runtime issue?
EXE file doesn't work after compiling it. Probably related to a runtime issue?
Mar 2, 2023
Nevermind, I was using WWIIGI.grp instead of the original DUKE3D.GRP file. I thought that it recognized all Duke3D-based GRP files. Is there any way to make the resolution widescreen (16:9), as opposed to the 4:3 already given by the application.
Reading void getvalidvesamodes(void) in display.c, it implies that only 4:3 is supported.
As per Fabien's article (https://fabiensanglard.net/duke3d/), Chocolate Duke 3D is not about adding modern features such as widescreen support, but to be able to run the original Duke 3D source code on a modern PC (or at least source code that is as close as possible to the original release). So, such limitations are unfortunately expected.
I wanted to give something like the features of Crispy Doom (a fork of Chocolate Doom) with it's 16:9 resolution to make it a tad more modern... but not as modern as EDuke32 and its variants.
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The text was updated successfully, but these errors were encountered: