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EXE file doesn't work after compiling it. Probably related to a runtime issue? #8

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ghost opened this issue Mar 2, 2023 · 3 comments

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@ghost
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ghost commented Mar 2, 2023

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@ghost ghost changed the title EXE file doesn't work after compiling it. Probably pertaining to a runtime issue? EXE file doesn't work after compiling it. Probably related to a runtime issue? Mar 2, 2023
@ghost ghost closed this as completed Mar 2, 2023
@ghost ghost reopened this Mar 2, 2023
@ghost
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ghost commented Mar 3, 2023

Nevermind, I was using WWIIGI.grp instead of the original DUKE3D.GRP file. I thought that it recognized all Duke3D-based GRP files. Is there any way to make the resolution widescreen (16:9), as opposed to the 4:3 already given by the application.

@GPSnoopy
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GPSnoopy commented Mar 3, 2023

Reading void getvalidvesamodes(void) in display.c, it implies that only 4:3 is supported.

As per Fabien's article (https://fabiensanglard.net/duke3d/), Chocolate Duke 3D is not about adding modern features such as widescreen support, but to be able to run the original Duke 3D source code on a modern PC (or at least source code that is as close as possible to the original release). So, such limitations are unfortunately expected.

@ghost
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ghost commented Mar 3, 2023

I wanted to give something like the features of Crispy Doom (a fork of Chocolate Doom) with it's 16:9 resolution to make it a tad more modern... but not as modern as EDuke32 and its variants.

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