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chemical rebalance #9942
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i will start this work if it is approved |
Yes chemical is broken. I see this because I change all Aluminium to alumina and broke things even more. Go ahead @Pnc6lx and make suggestions or code prs what we need to change . |
This is a major change that would severely alter practically every aspect of the pack's balance. Plus, it would significantly change the feel of the mod. |
Which is good. But yes let’s discuss this on discord |
Everything is balanced around this mechanic, it should stay this way even if it feels 'odd'. It also forces player to find veins instead of just synthesizing material from scratch. It could also be said that some processes are just not 100% efficient and that's fine imo Another matter is the fact that it would take weeks if not months to change everything and it would break many things in the process |
No worries we made developing the pack since 2014. If it take month no worries but this cant be a reason for not changing stuff. |
Imo it's good as it is now, losses are realistic and the fact that you can't just start with anything to get evenything else is quite important |
i can remain the loss, but some loss should remove, like electrolysis |
No i start with some key elements like aluminium and silicon |
Electrolysis loss is a part of the balance, it was meant to be this way |
@Dream-Master can you make a poll in discord to see how many people would like to see this changed? |
there is what gtce do GregTechCEu/gregicality-legacy#388 |
This issue is stale because it has been open 90 days with no activity. Remove stale label or comment or this will be closed in 3 days |
Your GTNH Discord Username
No response
Your Pack Version
2.1.2.3
Your Proposal
chemical balance in gtnh is really bad. for example, you use 3A and 4B make 1C, but you can only get 3A and 4B from electrolysis 7C. i want to change it.
Your Goal
rebalance chemical
Your Vision
more balance chemical, maybe less cost in some chain.
Final Checklist
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