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At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.
If not in the FunctionPointer class, it'd be nice if some of the core raycasting logic was exposed somewhere reusable instead.
The text was updated successfully, but these errors were encountered:
now #683 is the new PR for this feature
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Can you confirm the solution from surreal6 meets your needs.
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At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.
If not in the FunctionPointer class, it'd be nice if some of the core raycasting logic was exposed somewhere reusable instead.
The text was updated successfully, but these errors were encountered: