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[Feature] Integrating Godot 4.3 Motion Matching for Humanoid Orientation Prediction #674

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GeorgeS2019 opened this issue Sep 9, 2024 · 3 comments

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@GeorgeS2019
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GuilhermeGSousa/godot-motion-matching#30

@GeorgeS2019 GeorgeS2019 changed the title [Feature] Integrating Godot Motion Matching for Humanoid Orientation Prediction [Feature] Integrating Godot 4.3 Motion Matching for Humanoid Orientation Prediction Sep 9, 2024
@DigitalN8m4r3
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while this certainly is interesting, i dont think that its something that should be part of xr tools and neither in the v2 Version of it. We currently still have other areas that need attention way more then something like this. There is avatar work already done by malcolm and it is in a verry useable state.

@GeorgeS2019
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@Malcolmnixon
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while this certainly is interesting, i dont think that its something that should be part of xr tools and neither in the v2 Version of it. We currently still have other areas that need attention way more then something like this. There is avatar work already done by malcolm and it is in a verry useable state.

I agree - my current work is all in smaller assets that can cooperatively work together - that way developers don't end up with a massive monolithic asset where they only use 10% of it.

That being said I thing a Godot Motion Matching asset would be extremely valuable.

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