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Preserve point IDs without a path node #2068

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0HyperCube opened this issue Oct 22, 2024 · 2 comments
Open

Preserve point IDs without a path node #2068

0HyperCube opened this issue Oct 22, 2024 · 2 comments
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Architecture Involves architecture or engineering work or discussion Crash A panic which crashed the editor Rust Involves Rust programming for the backend

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@0HyperCube
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When there is no path node, the compute_modified_vector function (included below) relies on the click_targets. However click targets don't store PointIds, SegementIds, or colinear handles. This leads to a couple of issues:

  • If you select a point on ellipse (no dragging) the colinear check box won't be filled.
  • If the segments are in an odd order (e.g. with the bevel node), inserting a point in a segment crashes.

self.document_metadata
.click_targets
.get(&layer)
.map(|click| click.iter().map(ClickTarget::subpath))
.map(|subpaths| VectorData::from_subpaths(subpaths, true))
}

@0HyperCube 0HyperCube added Architecture Involves architecture or engineering work or discussion Rust Involves Rust programming for the backend Crash A panic which crashed the editor labels Oct 22, 2024
@github-project-automation github-project-automation bot moved this to Short-Term in Task Board Oct 22, 2024
@adamgerhant
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I think it would be best to automatically insert a Path node when the editor creates vector data. I don't think relying on the click targets is a good idea.

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Labels
Architecture Involves architecture or engineering work or discussion Crash A panic which crashed the editor Rust Involves Rust programming for the backend
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@0HyperCube @adamgerhant and others