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Aperiodic tile generator node #2078

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Keavon opened this issue Oct 26, 2024 · 4 comments
Open

Aperiodic tile generator node #2078

Keavon opened this issue Oct 26, 2024 · 4 comments
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Feature New feature or request Good First Issue Good for newcomers Rust Involves Rust programming for the backend

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@Keavon
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Keavon commented Oct 26, 2024

https://en.wikipedia.org/wiki/Aperiodic_tiling
https://en.wikipedia.org/wiki/Einstein_problem

It'd be a cool demonstration of the boundlessness of the adaptive resolution system.

@github-project-automation github-project-automation bot moved this to Short-Term in Task Board Oct 26, 2024
@Keavon Keavon added Feature New feature or request Good First Issue Good for newcomers Rust Involves Rust programming for the backend labels Oct 26, 2024
@0HyperCube
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It would perhaps be useful to define the intended functionality of your proposed node @Keavon. What inputs does it have and what are the domains of these inputs? What algorithm(s) are used?

@Keavon
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Keavon commented Oct 26, 2024

Initially it wouldn't need any inputs and would just generate one of those aperiodic monotiles as sort of a tech demo. The output would be a bunch of resolution-aware vector paths. The algorithm, and other goodies that could be included after an initial implementation, can be determined at that time once we've had a chance to play around with the base implementation.

@shamb0
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shamb0 commented Nov 17, 2024

Hi @Keavon, I am interested to pick it up. Could you please assign it to me.

@Keavon
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Keavon commented Nov 17, 2024

Nice, go for it @shamb0! I'll assign the issue once you open a PR that has significant progress.

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Labels
Feature New feature or request Good First Issue Good for newcomers Rust Involves Rust programming for the backend
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@Keavon @shamb0 @0HyperCube and others