-
Notifications
You must be signed in to change notification settings - Fork 5
/
games.html
44 lines (44 loc) · 2.41 KB
/
games.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>WACE Database – Games</title>
<link rel="stylesheet" href="styles.css">
<link rel="icon" type="image/png" href="favicon.png">
</head>
<body>
<header></header>
<nav id="nav" class="navBar">
</nav>
<div class="content">
<h1>Games:</h1>
<p>ATAR and exams are stressful, take a moment to relax and have some fun. All games here are created by Choyu.</p>
<div class="box">
<h2><a href="https://github.com/GrimReaper2654/Spaceship-Game" target="_blank">Spaceship Game</a></h2>
<p>Top down 3rd person shooter with spaceships. Imagine diep.io but with spaceships instead of tanks. I made this at the start of year 11 and its my first project that used canvas.</p>
</div>
<div class="box">
<h2><a href="https://github.com/GrimReaper2654/Skibidi-Toilet" target="_blank">Skibidi Toilet Defence</a></h2>
<p>A 3rd person top down shooter with surprisingly little brainrot (only the enemy models). Made this in term 1 of year 12 when some year 7 students wanted me to make something skibidi toilet related.</p>
</div>
<div class="box">
<h2><a href="https://github.com/GrimReaper2654/Gacha-Game" target="_blank">Gacha Game</a></h2>
<p>An isekai anime themed gacha game with turn based combat I made in the middle of year 12. It used to be the only one of my games that ran on mobile but idk if mobile is still supported.</p>
</div>
<div class="box">
<h2><a href="https://github.com/GrimReaper2654/Taj-Game" target="_blank">Taj Game (Year 10 Compsci Project)</a></h2>
<p>Funny year 10 computer science project. It probably still has a lot of bugs, even after I tried to fix all of them. Might crash a lot and you will lose progress if you play. Having to avoid the fatal bugs as you play is definitely an intended feature.</p>
</div>
</div>
<script>
fetch('navbar.html')
.then(response => response.text())
.then(data => document.getElementById('nav').innerHTML = data);
fetch('header.html')
.then(response => response.text())
.then(data => document.querySelector('header').innerHTML = data);
</script>
<script src="script.js"></script>
</body>
</html>