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mainwindow.cpp
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mainwindow.cpp
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#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) {
qDebug() << "✓✓ MainWindow constructor";
ui->setupUi(this);
}
MainWindow::~MainWindow() {
qDebug() << "✗✗ MainWindow destructor";
delete ui;
}
void MainWindow::importOBJ() {
OBJFile newModel = OBJFile(QFileDialog::getOpenFileName(this, "Import OBJ File", "models/", tr("Obj Files (*.obj)")));
meshes.clear();
meshes.append( Mesh(&newModel) );
unsigned short k;
for (k = meshes.size(); k < ui->MainDisplay->settings.lastSubdivLevel+1; k++) {
meshes.append(Mesh());
meshes[k-1].subdivideCatmullClark(meshes[k]);
}
ui->MainDisplay->updateBuffers( meshes[ui->MainDisplay->settings.lastSubdivLevel]);
ui->MainDisplay->settings.modelLoaded = true;
ui->MainDisplay->update();
}
void MainWindow::on_ImportOBJ_clicked() {
importOBJ();
ui->SubdivSteps->setEnabled(true);
}
void MainWindow::on_approxShadeSurface_toggled(bool checked) {
ui->MainDisplay->settings.approxFlatShading = checked;
ui->MainDisplay->update();
}
void MainWindow::on_SubdivSteps_valueChanged(int value) {
unsigned short k;
for (k = meshes.size(); k < value+1; k++) {
meshes.append(Mesh());
meshes[k-1].subdivideCatmullClark(meshes[k]);
}
ui->MainDisplay->settings.lastSubdivLevel = value;
ui->MainDisplay->updateBuffers( meshes[value] );
ui->MainDisplay->update();
}
void MainWindow::on_tessInner1_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelInner0 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_tessInner2_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelInner1 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_tessOuter1_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelOuter0 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_tessOuter2_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelOuter1 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_tessOuter3_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelOuter2 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_tessOuter4_valueChanged(int arg1)
{
ui->MainDisplay->settings.tessLevelOuter3 = arg1;
ui->MainDisplay->settings.uniformUpdateRequired = true;
ui->MainDisplay->update();
}
void MainWindow::on_comboBox_currentIndexChanged(int index)
{
ui->MainDisplay->settings.renderingMode = index;
ui->MainDisplay->settings.uniformUpdateRequired = true;
auto value = ui->MainDisplay->settings.lastSubdivLevel;
if(value > meshes.size() - 1)
return;
ui->MainDisplay->updateBuffers( meshes[value] );
ui->MainDisplay->update();
}
void MainWindow::on_nonTesselatedWireframe_toggled(bool checked)
{
ui->MainDisplay->settings.showNonTesselatedWireframe = checked;
ui->MainDisplay->settings.uniformUpdateRequired = true;
auto value = ui->MainDisplay->settings.lastSubdivLevel;
if(value > meshes.size() - 1)
return;
ui->MainDisplay->updateBuffers( meshes[value] );
ui->MainDisplay->update();
}
void MainWindow::on_analyticalNormalsCheckbox_toggled(bool checked)
{
ui->MainDisplay->settings.analyticalNormals = checked;
ui->MainDisplay->settings.uniformUpdateRequired = true;
auto value = ui->MainDisplay->settings.lastSubdivLevel;
if(value > meshes.size() - 1)
return;
ui->MainDisplay->updateBuffers( meshes[value] );
ui->MainDisplay->update();
}