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x.jdebug
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x.jdebug
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/*********************************************************************
* (c) SEGGER Microcontroller GmbH *
* The Embedded Experts *
* www.segger.com *
**********************************************************************
File : C:/Users/Hae14/Desktop/CORTEX PROGRAMMING SC/StandaloneBuild/x.jdebug
Created : 3 Feb 2024 22:35
Ozone Version : V3.30c
*/
/*********************************************************************
*
* OnProjectLoad
*
* Function description
* Project load routine. Required.
*
**********************************************************************
*/
void OnProjectLoad (void) {
//
// Dialog-generated settings
//
Project.AddPathSubstitute ("C:/Users/Hae14/Desktop/CORTEX PROGRAMMING SC/StandaloneBuild", "$(ProjectDir)");
Project.AddPathSubstitute ("c:/users/hae14/desktop/cortex programming sc/standalonebuild", "$(ProjectDir)");
Project.SetDevice ("STM32F401RC");
Project.SetHostIF ("USB", "801049413");
Project.SetTargetIF ("SWD");
Project.SetTIFSpeed ("4 MHz");
Project.AddSvdFile ("$(InstallDir)/Config/CPU/Cortex-M4F.svd");
//
// User settings
//
Project.AddSearchPath("$(ProjectDir)");
Project.AddSearchPath("$(ProjectDir)/src");
File.Open ("$(ProjectDir)/out/bin/sbr.elf");
}
/*********************************************************************
*
* OnStartupComplete
*
* Function description
* Called when program execution has reached/passed
* the startup completion point. Optional.
*
**********************************************************************
*/
//void OnStartupComplete (void) {
//}
/*********************************************************************
*
* TargetReset
*
* Function description
* Replaces the default target device reset routine. Optional.
*
* Notes
* This example demonstrates the usage when
* debugging an application in RAM on a Cortex-M target device.
*
**********************************************************************
*/
//void TargetReset (void) {
//
// unsigned int SP;
// unsigned int PC;
// unsigned int VectorTableAddr;
//
// VectorTableAddr = Elf.GetBaseAddr();
// //
// // Set up initial stack pointer
// //
// if (VectorTableAddr != 0xFFFFFFFF) {
// SP = Target.ReadU32(VectorTableAddr);
// Target.SetReg("SP", SP);
// }
// //
// // Set up entry point PC
// //
// PC = Elf.GetEntryPointPC();
//
// if (PC != 0xFFFFFFFF) {
// Target.SetReg("PC", PC);
// } else if (VectorTableAddr != 0xFFFFFFFF) {
// PC = Target.ReadU32(VectorTableAddr + 4);
// Target.SetReg("PC", PC);
// } else {
// Util.Error("Project file error: failed to set entry point PC", 1);
// }
//}
/*********************************************************************
*
* BeforeTargetReset
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetReset (void) {
//}
/*********************************************************************
*
* AfterTargetReset
*
* Function description
* Event handler routine. Optional.
* The default implementation initializes SP and PC to reset values.
**
**********************************************************************
*/
void AfterTargetReset (void) {
_SetupTarget();
}
/*********************************************************************
*
* DebugStart
*
* Function description
* Replaces the default debug session startup routine. Optional.
*
**********************************************************************
*/
//void DebugStart (void) {
//}
/*********************************************************************
*
* TargetConnect
*
* Function description
* Replaces the default target IF connection routine. Optional.
*
**********************************************************************
*/
//void TargetConnect (void) {
//}
/*********************************************************************
*
* BeforeTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetConnect (void) {
//}
/*********************************************************************
*
* AfterTargetConnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetConnect (void) {
//}
/*********************************************************************
*
* TargetDownload
*
* Function description
* Replaces the default program download routine. Optional.
*
**********************************************************************
*/
//void TargetDownload (void) {
//}
/*********************************************************************
*
* BeforeTargetDownload
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDownload (void) {
//}
/*********************************************************************
*
* AfterTargetDownload
*
* Function description
* Event handler routine. Optional.
* The default implementation initializes SP and PC to reset values.
*
**********************************************************************
*/
void AfterTargetDownload (void) {
_SetupTarget();
}
/*********************************************************************
*
* BeforeTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetDisconnect
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetDisconnect (void) {
//}
/*********************************************************************
*
* AfterTargetHalt
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void AfterTargetHalt (void) {
//}
/*********************************************************************
*
* BeforeTargetResume
*
* Function description
* Event handler routine. Optional.
*
**********************************************************************
*/
//void BeforeTargetResume (void) {
//}
/*********************************************************************
*
* OnSnapshotLoad
*
* Function description
* Called upon loading a snapshot. Optional.
*
* Additional information
* This function is used to restore the target state in cases
* where values cannot simply be written to the target.
* Typical use: GPIO clock needs to be enabled, before
* GPIO is configured.
*
**********************************************************************
*/
//void OnSnapshotLoad (void) {
//}
/*********************************************************************
*
* OnSnapshotSave
*
* Function description
* Called upon saving a snapshot. Optional.
*
* Additional information
* This function is usually used to save values of the target
* state which can either not be trivially read,
* or need to be restored in a specific way or order.
* Typically use: Memory Mapped Registers,
* such as PLL and GPIO configuration.
*
**********************************************************************
*/
//void OnSnapshotSave (void) {
//}
/*********************************************************************
*
* OnError
*
* Function description
* Called when an error ocurred. Optional.
*
**********************************************************************
*/
//void OnError (void) {
//}
/*********************************************************************
*
* AfterProjectLoad
*
* Function description
* After Project load routine. Optional.
*
**********************************************************************
*/
//void AfterProjectLoad (void) {
//}
/*********************************************************************
*
* _SetupTarget
*
* Function description
* Setup the target.
* Called by AfterTargetReset() and AfterTargetDownload().
*
* Auto-generated function. May be overridden by Ozone.
*
**********************************************************************
*/
void _SetupTarget(void) {
unsigned int SP;
unsigned int PC;
unsigned int VectorTableAddr;
VectorTableAddr = Elf.GetBaseAddr();
//
// Set up initial stack pointer
//
SP = Target.ReadU32(VectorTableAddr);
if (SP != 0xFFFFFFFF) {
Target.SetReg("SP", SP);
}
//
// Set up entry point PC
//
PC = Elf.GetEntryPointPC();
if (PC != 0xFFFFFFFF) {
Target.SetReg("PC", PC);
} else {
Util.Error("Project script error: failed to set up entry point PC", 1);
}
}