Below are the instructions for developing/deploying Open Joystick Display 2.x. Please note that these instructions will change when version 3.x is released as this will have a completely different build process for it.
- Node LTS Version 12 (https://nodejs.org/en/download/)
- Yarn (From Node NPM)
- Gulp (From Node NPM)
- Python 2 and 3
- Compiler Suite (For Binary Building)
- Windows: Visual Studio Express (or you can grab build tools from Chocolaty)
- MacOS: XCode with Command Line Tools
- Linux: GCC/G++ or CLANG/LLVM
In the root of the open-joystick-display
directory do the following:
gulp electron-rebuild
yarn start
Rebuilding electron for your target platform is required due to the bindings required for node-serialport
. If you skip this step and you launch electron it will have a very broken interface and won't load completely. Do not skip this step.
In the root of the open-joystick-display
directory run gulp
to enable the CSS watcher. This compiles the LESS into CSS.
In the root of the open-joystick-display
directory do the following:
- Run:
yarn install
- Run:
yarn build
Note that yarn build
does everything including building CSS and rebuilding the electron binary for node-serialport
. You don't need to do anything else here.
The binaries will be built in the /dist
you will see various formats for bundles, the formats for each operating system are as follows:
- Windows
- Package Types:
zip
andexe
- Package Types:
- macOS
- Package Types:
zip
(DMG no longer supported)
- Package Types:
- Linux
- Package Types:
tar.gz
,deb
, andAppImage
- Package Types:
The raw build will also be located in the /dist/${os}-unpacked
directory if you wish to bundle it yourself.