diff --git a/VketBoothValidator/Assets/VketBoothValidator/Editor/Rules/D_boothFormat/D02_NumberOfMaterialsRule.cs b/VketBoothValidator/Assets/VketBoothValidator/Editor/Rules/D_boothFormat/D02_NumberOfMaterialsRule.cs index 0ed4eac..dbb45fe 100644 --- a/VketBoothValidator/Assets/VketBoothValidator/Editor/Rules/D_boothFormat/D02_NumberOfMaterialsRule.cs +++ b/VketBoothValidator/Assets/VketBoothValidator/Editor/Rules/D_boothFormat/D02_NumberOfMaterialsRule.cs @@ -119,7 +119,7 @@ public override Result Validate() AddResultLog("ベースフォルダに含まれないマテリアルを参照しています。"); dirtFlg = true; } - string log = assetPath; + string log = string.Format("{0} ({1})", assetPath, material.shader.name); if (Path.GetExtension(assetPath).ToLower() == ".fbx") { log += string.Format(" ({0})", material.name);