-
-
Notifications
You must be signed in to change notification settings - Fork 641
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add bindings for FMOD #295
Comments
Does this matter? http://www.fmod.com/licensing#faq
|
It sure does, this should start by inquiring about the intent to provide
the bindings and seeing how the respond to it.
I'd be willing to contact them and push it forward if there's interest for
these bindings.
…On Mar 19, 2017 11:18 AM, "Ranie Jade Ramiso" ***@***.***> wrote:
Does this matter?
http://www.fmod.com/licensing#faq
Q. Can I distribute FMOD as a standalone library or as part of a game engine or toolset.
A. No, you are not permitted to distribute FMOD in that way. Contact us if you would like to discuss a special arrangement.
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
<#295 (comment)>, or mute
the thread
<https://github.com/notifications/unsubscribe-auth/ABXycez56WRBZyCShGSB-To2-GHJ_Jf-ks5rnQDegaJpZM4MhkNF>
.
|
It's not a problem, LWJGL can include the bindings without distributing the FMOD binaries. Similar to how bindings like Vulkan, OpenCL and EGL do not have any natives. FMOD provides binaries for all platforms, they can be added to an LWJGL application and the bindings will work. |
I would also be interested, I work on a new project and the only thing that I'm worry about are bindigns for fmod. I don't know JNI well but if I can help somehow please let me know. |
The next 3.3.2 snapshot is going to include bindings for FMOD (core, studio and fsbank APIs). As mentioned above, the native libraries will be included, they'll have to be downloaded and distributed separately. |
@Spasi that's so cool, I can't wait to try it out :>! |
Thank you for the FMOD support! I couldn't find any docs on how to integrate FMOD and lwjgl (or in my case, libgdx) so I hope I did everything right: https://stormcloak.games/2023/10/25/libgdx-and-fmod |
Since now it's free for indies and small teams (anything that has a butdged < $500k), it would be an amazing tool to have!
http://www.fmod.com/licensing
The text was updated successfully, but these errors were encountered: