You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We should also add support for cross compilation, so we can build both an x86 and arm64 binaries from the macOS CI builder, then use lipo to combine those binaries together (see rust-lang/cargo#8875).
The text was updated successfully, but these errors were encountered:
To be able to distribute a macOS version of the game, similar to the win32 distro package, we need to create an app bundle as part of CI.
My suggestion would be to assemble an app bundle as part of the
build.sh
script, probably using steps like in this script: http://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/utils/macos/build_app.sh#L47We should also add support for cross compilation, so we can build both an x86 and arm64 binaries from the macOS CI builder, then use
lipo
to combine those binaries together (see rust-lang/cargo#8875).The text was updated successfully, but these errors were encountered: