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Location.lua
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local _, core = ...
local PVP_TYPE_COLORS = {
["sanctuary"] = {
r = 0.41,
g = 0.8,
b = 0.94,
},
["arena"] = {
r = 1.0,
g = 0.1,
b = 0.1,
},
["friendly"] = {
r = 0.1,
g = 1.0,
b = 0.1,
},
["hostile"] = {
r = 1.0,
g = 0.1,
b = 0.1,
},
["contested"] = {
r = 1.0,
g = 0.7,
b = 0.0,
},
["combat"] = {
r = 1.0,
g = 0.1,
b = 0.1,
},
}
local function getPvPTypeColor(pvpType)
return PVP_TYPE_COLORS[pvpType] or NORMAL_FONT_COLOR
end
local module = core:NewModule("Location", {
type = "data source",
label = "Location",
icon = [[Interface\Icons\INV_Misc_Coin_02]],
OnClick = function(self)
ToggleWorldMap()
end,
OnTooltipShow = function(self)
local zoneName = GetZoneText()
local subzoneName = GetSubZoneText()
if subzoneName == zoneName then
subzoneName = ""
end
self:AddLine(zoneName, 1.0, 1.0, 1.0)
local pvpType, isSubZonePvP, factionName = C_PvP.GetZonePVPInfo()
local color = getPvPTypeColor(pvpType)
if pvpType == "sanctuary" then
self:AddLine(subzoneName, color.r, color.g, color.b)
self:AddLine(SANCTUARY_TERRITORY, color.r, color.g, color.b)
elseif pvpType == "arena" then
self:AddLine(subzoneName, color.r, color.g, color.b)
self:AddLine(FREE_FOR_ALL_TERRITORY, color.r, color.g, color.b)
elseif pvpType == "friendly" then
if factionName and factionName ~= "" then
self:AddLine(subzoneName, color.r, color.g, color.b)
self:AddLine(format(FACTION_CONTROLLED_TERRITORY, factionName), color.r, color.g, color.b)
end
elseif pvpType == "hostile" then
if factionName and factionName ~= "" then
self:AddLine(subzoneName, color.r, color.g, color.b)
self:AddLine(format(FACTION_CONTROLLED_TERRITORY, factionName), color.r, color.g, color.b)
end
elseif pvpType == "contested" then
self:AddLine(subzoneName, 1.0, 0.7, 0.0 )
self:AddLine(CONTESTED_TERRITORY, 1.0, 0.7, 0.0)
elseif pvpType == "combat" then
self:AddLine(subzoneName, 1.0, 0.1, 0.1)
self:AddLine(COMBAT_ZONE, 1.0, 0.1, 0.1)
else
self:AddLine(subzoneName, color.r, color.g, color.b)
end
GameTooltip:AddLine(MicroButtonTooltipText(WORLDMAP_BUTTON, "TOGGLEWORLDMAP"))
end
})
function module:OnInitialize()
self:RegisterEvent("PLAYER_LOGIN", "Update")
self:RegisterEvent("ZONE_CHANGED", "Update")
self:RegisterEvent("ZONE_CHANGED_INDOORS", "Update")
self:RegisterEvent("ZONE_CHANGED_NEW_AREA", "Update")
end
function module:Update()
local pvpType, isSubZonePvP, factionName = C_PvP.GetZonePVPInfo()
local color = getPvPTypeColor(pvpType)
self.text = WrapTextInColor(GetMinimapZoneText(), CreateColor(color.r, color.g, color.b))
end