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server.c
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server.c
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// Server side C/C++ program to demonstrate Socket programming
// See: https://www.geeksforgeeks.org/socket-programming-cc/
#include <unistd.h>
#include <stdio.h>
#include <sys/socket.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <string.h>
#include <pthread.h>
#define PORT 8080
int main(int argc, char const *argv[])
{
int server_fd, client_socket, valread;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
char *hello = "Hello from server";
pthread_t thread1, thread2;
// Creating socket file descriptor
// AF_INET is IPv4, SOCK_STREAM is tcp connection
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
perror("socket failed");
exit(EXIT_FAILURE);
}
// set socket options including connection to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT,
&opt, sizeof(opt)))
{
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons( PORT );
// attach socket to server
if (bind(server_fd, (struct sockaddr *)&address,
sizeof(address))<0)
{
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0)
{
perror("listen");
exit(EXIT_FAILURE);
}
if ((client_socket = accept(server_fd, (struct sockaddr *)&address,
(socklen_t*)&addrlen))<0)
{
perror("accept");
exit(EXIT_FAILURE);
}
while(1){
valread = read( client_socket , buffer, 1024);
printf("%s",buffer );
for(size_t i = 0; i < 1024; i++)
{
buffer[i]='\0';
}
fgets(buffer,sizeof(buffer),stdin);
send(client_socket , buffer , strlen(buffer) , 0 );
for(size_t i = 0; i < 1024; i++)
{
buffer[i]='\0';
}
}
return 0;
}