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main.js
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main.js
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import './style.css'
import * as THREE from 'three';
import { MathUtils, TetrahedronBufferGeometry } from 'three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGL1Renderer({
canvas: document.querySelector('#bg'),
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
camera.position.setZ(30);
const geometry = new THREE.TorusGeometry(10, 3, 16, 100)
const material = new THREE.MeshStandardMaterial({ color: 0xFF6347 });
const torus = new THREE.Mesh(geometry, material);
scene.add(torus)
const pointLight = new THREE.PointLight(0xffffff)
pointLight.position.set(5, 5, 5)
const ambientLight = new THREE.AmbientLight(0xffffff);
scene.add(pointLight, ambientLight)
const lightHelper = new THREE.PointLightHelper(pointLight)
const gridHelper = new THREE.GridHelper(200, 50);
scene.add(lightHelper, gridHelper)
const controls = new OrbitControls(camera, renderer.domElement);
function addStar() {
const geometry = new THREE.SphereGeometry(0.25, 24, 24);
const material = new THREE.MeshStandardMaterial({ color: 0xffffff });
const star = new THREE.Mesh(geometry, material);
const [x, y, z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread(100));
star.position.set(x, y, z);
scene.add(star);
}
Array(200).fill().forEach(addStar)
const spaceTexture = new THREE.TextureLoader().load('space.jpeg');
scene.background = spaceTexture;
const dogTexture = new THREE.TextureLoader().load('dog.jpeg');
const dog = new THREE.Mesh(
new THREE.BoxGeometry(3, 3, 3),
new THREE.MeshBasicMaterial({ map: dogTexture })
);
scene.add(dog)
//moon
const moonTexture = new THREE.TextureLoader().load('moon.jpeg');
const normalTexture = new THREE.TextureLoader().load('normal.jpeg')
const moon = new THREE.Mesh(
new THREE.SphereGeometry(3, 32, 32),
new THREE.MeshStandardMaterial({
map: moonTexture,
normalMap: normalTexture
})
);
scene.add(moon)
moon.position.z = 30;
moon.position.setX(-10);
function moveCamera() {
const t = document.body.getBoundingClientRect().top;
moon.rotation.x += 0.05;
moon.rotation.y += 0.075;
moon.rotation.z += 0.05;
dog.rotation.y += 0.01;
dog.rotation.z += 0.01;
camera.position.z = t * -0.01;
camera.position.x = t * -0.0002;
camera.position.y = t * -0.0002;
}
document.body.onscroll = moveCamera;
moveCamera()
function animate() {
requestAnimationFrame(animate);
torus.rotation.x += 0.01;
torus.rotation.y += 0.005;
torus.rotation.z += 0.01;
controls.update();
renderer.render(scene, camera);
}
animate()