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tls-czone.hpp deleted but still referenced in code #4
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Update: The 1.2 issues were only caused by accidentally using the wrong version of libgamecommon. Looks like I can build the whole thing (v1.2 that is) correctly. (Of course, I now get the Malvineous/camoto-studio#1 error, but that's unrelated. :) ) |
Thanks I will check this. The If you want to use the Camoto Studio GUI then you'll have to stick with the |
Thanks for the explanation! I'm mostly after extracting some TIM resource archives, so it looks like |
Yes if you're after TIM data, I'll leave this issue open until I've resolved the problems with the missing files completely. Almost there, but I've realised I still have to rewrite a couple more format handlers first. |
Thanks! That was going to be my next question. I'm puzzling over the format
of the .BMP files (which apparently aren't ordinary BMPs). If I manage to
get anywhere, I'll try to contribute!
|
Just closing this issue now that the current git master branch compiles without any references to missing files. |
Along with a few other files that seem to have been removed or refactored, like img-cga.hpp and camoto/gamegraphics/palettetable.hpp.
Is the master branch currently broken due to work in progress, or is this an oversight?
(I tried to build v1.2 but ran into problems related to C++-11.)
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