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FumoTagsBepinex.csproj
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FumoTagsBepinex.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0C7CD469-425A-47B6-AC94-937F33BED895}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FumoTagsBepinex</RootNamespace>
<AssemblyName>FumoTagsBepinex</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<LangVersion>10.0</LangVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Compile Include="Loader.cs" />
<Compile Include="Modules\CustomTags.cs" />
<Compile Include="Modules\FumoCoroutine.cs" />
<Compile Include="Modules\Protection.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx.Core, Version=6.0.0.551, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\core\BepInEx.Core.dll</HintPath>
</Reference>
<Reference Include="BepInEx.IL2CPP, Version=6.0.0.551, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\core\BepInEx.IL2CPP.dll</HintPath>
</Reference>
<Reference Include="Il2Cppmscorlib, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\Il2Cppmscorlib.dll</HintPath>
</Reference>
<Reference Include="Il2CppSystem.Core, Version=4.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\Il2CppSystem.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="UnhollowerBaseLib, Version=0.4.23.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\core\UnhollowerBaseLib.dll</HintPath>
</Reference>
<Reference Include="UnhollowerRuntimeLib, Version=0.4.23.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\core\UnhollowerRuntimeLib.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="VRCCore-Standalone, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\unhollowed\VRCCore-Standalone.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy "$(TargetPath)" "P:\steam\steamapps\common\VRChat.BepInEx\BepInEx\plugins" /Y /I</PostBuildEvent>
</PropertyGroup>
</Project>