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11-Renderer.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>11 Renderer</title>
<style>
*{ margin: 0; padding:0;box-sizing: border-box;}
canvas{ display: block; width: 100%; height: auto; }
</style>
</head>
<body>
<script src="./js/three.min.js"></script>
<script src="./js/lib/Detector.js"></script>
<script src="./js/lib/controls/OrbitControls.js"></script>
<script src="./js/lib/renderers/CanvasRenderer.js"></script>
<script>
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set(200,200,200);
camera.lookAt(scene.position);
var geometry = new THREE.BoxGeometry( 100, 100, 100 );
var material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
var cube = new THREE.Mesh( geometry, material );
scene.add(cube);
// --------------------------------------------------------------------------------------------------------------
var path = "./textures/cube/skybox/";
var urls = [
path + "px.jpg",
path + "nx.jpg",
path + "py.jpg",
path + "ny.jpg",
path + "pz.jpg",
path + "nz.jpg"
];
var reflectionCube = new THREE.CubeTextureLoader().load(urls);
reflectionCube.format = THREE.RGBFormat;
scene.background = reflectionCube;
// --------------------------------------------------------------------------------------------------------------
//控制器
var controls = new THREE.OrbitControls(camera);
controls.addEventListener('chenge',render);
window.addEventListener('resize', resizeFn);
// --------------------------------------------------------------------------------------------------------------
//使用 Detector.js 判斷是否支援
var renderer = Detector.webgl == true ? new THREE.WebGLRenderer() : new THREE.CanvasRenderer();
console.log('是否支援webGL:',Detector.webgl);
// --------------------------------------------------------------------------------------------------------------
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
function render() {
renderer.render(scene, camera);
}
function animatesRender() {
requestAnimationFrame(animatesRender);
render();
}
function resizeFn(){
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
// --------------------------------------------------------------------------------------------------------------
animatesRender();
</script>
</body>
</html>