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limitBoneAngle.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class limitBoneAngle : MonoBehaviour
{
Vector3 mBoneAngle;
public float UnderlimitAngle_z;
public float UpperlimitAngle_z;
// Update is called once per frame
void LateUpdate()
{
mBoneAngle = this.transform.localEulerAngles;
if(UnderlimitAngle_z < 0){
if(mBoneAngle.z > UnderlimitAngle_z){
mBoneAngle.z = UnderlimitAngle_z;
this.transform.localEulerAngles
= mBoneAngle;
}
else{
}
}
else{
if(mBoneAngle.z < UnderlimitAngle_z){
mBoneAngle.z = UnderlimitAngle_z;
this.transform.localEulerAngles
= mBoneAngle;
}
else{
}
}
if(UpperlimitAngle_z < 0){
if(mBoneAngle.z < UpperlimitAngle_z){
mBoneAngle.z = UpperlimitAngle_z;
this.transform.localEulerAngles
= mBoneAngle;
}
else{
}
}
else{
if(mBoneAngle.z > UpperlimitAngle_z){
mBoneAngle.z = UpperlimitAngle_z;
this.transform.localEulerAngles
= mBoneAngle;
}
else{
}
}
}
}