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UAM_Uproject.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.22310.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{A37AF099-BEC1-4243-8E4D-17FB08147E56}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{DADFBAE7-ECF0-434A-813C-8EB6EB40ED94}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UAM_Uproject", "Intermediate\ProjectFiles\UAM_Uproject.vcxproj", "{5A557697-A5E9-4AC7-827F-E4EE43511971}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{0F146CE4-F8AE-4C60-A5D2-6832C4609F9B}"
ProjectSection(SolutionItems) = preProject
D:\unreal_engine_installs\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis = D:\unreal_engine_installs\UE_4.22\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame|Win32.Build.0 = DebugGame|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.DebugGame|Win64.Build.0 = DebugGame|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development Editor|Win64.Build.0 = Development_Editor|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development|Win32.ActiveCfg = Development|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development|Win32.Build.0 = Development|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development|Win64.ActiveCfg = Development|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Development|Win64.Build.0 = Development|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Shipping|Win32.ActiveCfg = Shipping|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Shipping|Win32.Build.0 = Shipping|Win32
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Shipping|Win64.ActiveCfg = Shipping|x64
{5A557697-A5E9-4AC7-827F-E4EE43511971}.Shipping|Win64.Build.0 = Shipping|x64
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{CA3BAE69-8167-4CDB-8EB9-F05AD9C7F6C5} = {A37AF099-BEC1-4243-8E4D-17FB08147E56}
{5A557697-A5E9-4AC7-827F-E4EE43511971} = {DADFBAE7-ECF0-434A-813C-8EB6EB40ED94}
EndGlobalSection
EndGlobal