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ImplementTrie(PrefixTree).cpp
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ImplementTrie(PrefixTree).cpp
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struct TrieNode {
unordered_map<char, TrieNode*> children;
bool isWord = false;
};
class Trie {
private:
TrieNode* root;
public:
Trie() { root = new TrieNode(); }
void insert(string word) {
TrieNode* p = root;
for (int i = 0; i < word.size(); i++) {
unordered_map<char, TrieNode*>::iterator iter =
p->children.find(word[i]);
if (iter == p->children.end()) {
p->children[word[i]] = new TrieNode();
}
p = p->children[word[i]];
}
p->isWord = true;
}
bool search(string word) {
TrieNode* p = root;
for (int i = 0; i < word.size(); i++) {
if (p->children.find(word[i]) == p->children.end()) {
return false;
}
p = p->children[word[i]];
}
return p->isWord;
}
bool startsWith(string prefix) {
TrieNode* p = root;
for (int i = 0; i < prefix.size(); i++) {
if (p->children.find(prefix[i]) == p->children.end()) {
return false;
}
p = p->children[prefix[i]];
}
return true;
}
};
/**
* Your Trie object will be instantiated and called as such:
* Trie* obj = new Trie();
* obj->insert(word);
* bool param_2 = obj->search(word);
* bool param_3 = obj->startsWith(prefix);
*/