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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright (c) 2024-2023, NVIDIA CORPORATION. All rights reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
include(../../donut/compileshaders.cmake)
file(GLOB shaders "*.hlsl")
file(GLOB sources "*.cpp" "*.h")
set(project headless)
set(folder "Examples/Headless")
donut_compile_shaders_all_platforms(
TARGET ${project}_shaders
CONFIG ${CMAKE_CURRENT_SOURCE_DIR}/shaders.cfg
FOLDER ${folder}
OUTPUT_BASE ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/shaders/${project}
)
add_executable(${project} ${sources})
target_link_libraries(${project} donut_app donut_engine)
add_dependencies(${project} ${project}_shaders)
set_target_properties(${project} PROPERTIES FOLDER ${folder})
if (MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /MP")
endif()